Hold on there, killer.
I don't know you from Adam, so I can't say exactly what you are to me. Would you define yourself as an elitist, or just a good player?
EDIT: Makes you a douchebag. Is this you?
Hold on there, killer.This is a cop-out.
Just because people outperform you, they are douchebags?
I am not one to say anything deragatory to anyone regarding my successes. But I play to be better than the rest, and instantly I'm labaled a "douchebag" because I'm above you in terms on overall successes in a game?
That's just silly.
I don't know you from Adam, so I can't say exactly what you are to me. Would you define yourself as an elitist, or just a good player?
EDIT: Makes you a douchebag. Is this you?
My signature is edible. Go ahead, try some.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Well, I apologize for whatever misunderstanding there was. Since I see you're competitive, which is a different category in itself, and one I definitely fall in line with, I guess we're on common grounds!
My signature is edible. Go ahead, try some.
Ok so swappable materia on the fly. How about that?
Look I think it's silly that I have to be stuck wearing PLD AF (which is horrible... HORRIBLE) the whole time during a battle... when in reality all I want those AF pieces is just for the ability boosts it gives me. For example I'd macro in chest piece just for cover use... why the hell would I wear the af body the whole time when I have something much much much much better? It doesn't make sense.. it is illogical.
Stopping mid-battle to add new materia to your gear makes less sense.Ok so swappable materia on the fly. How about that?
Look I think it's silly that I have to be stuck wearing PLD AF (which is horrible... HORRIBLE) the whole time during a battle... when in reality all I want those AF pieces is just for the ability boosts it gives me. For example I'd macro in chest piece just for cover use... why the hell would I wear the af body the whole time when I have something much much much much better? It doesn't make sense.. it is illogical.
Materia is centered around crafters in this game, as SE designed it to be in order to keep crafting relevant after the market has been flooded with the items they can create. (Both as a way of removing items from circulation by converting them into materia as well as needing a crafter to meld the materia itself.)
Also, the fact that you don't "like" PLD AF doesn't suddenly make gear swapping "logical". It just makes it what you want because you don't like the AF.
Stopping mid-battle to add new materia to your gear makes less sense.
Materia is centered around crafters in this game, as SE designed it to be in order to keep crafting relevant after the market has been flooded with the items they can create. (Both as a way of removing items from circulation by converting them into materia as well as needing a crafter to meld the materia itself.)Nobody said anything about 'stopping' to do anything. He said, and I implied that the swaps could be done in macros and on-the-fly. Sounds like a great idea to me.Instead of gear-swapping which causes your character to blink (the prime culprit of complaint), why not just allow each slot a capped number of materia slots which can be virtually swapped out? Instead of melding materia to the item, just allow the materia itself to hold the value.
Hell, to even sort out the problem of swapping anything - just bind those particular materia to auto-equip when you press a WS ability.
Last edited by Xoo; 04-11-2012 at 09:36 AM.
My signature is edible. Go ahead, try some.
But as I said in the rest of my post, the entire materia system was created for and intended as a crafting system. Adding materia slots you can swap whatever you want into whenever you feel like defeats the entire purpose of the materia system, and considering the risk of multi-slotting regular materia would mean that if they DID add it, the effect of the instant swap materia would have to be minimal at best to preserve the balance between crafter added materia (which carries a very high risk for the reward) and player switched materia (which at best would be +2 stat or -1 enmity).
It's a ridiculous and self-defeating proposition to add materia you can switch on the fly.
Yooo.. your on to something with that. They'd have to more or less change up the whole materia system (not that its that great to begin with imo) but that could provide the same results from gear swaps without actually.. 'gear swapping'. SE could try to avoid sending the "i h8 gear swaps" crowd into a rage while not boring and limiting the rest of us to be locked into one build per fight.
I demand credit for saying it first! :PYooo.. your on to something with that. They'd have to more or less change up the whole materia system (not that its that great to begin with imo) but that could provide the same results from gear swaps without actually.. 'gear swapping'. SE could try to avoid sending the "i h8 gear swaps" crowd into a rage while not boring and limiting the rest of us to be locked into one build per fight.
My signature is edible. Go ahead, try some.
No need to apologize sir. When I post, I post under the assumption that I will have several people attack my ideas.
I don't promote, nor do I like to be around people who rub their successes in the faces of others.
But when I play, I want to play at the highest possible level. If that is above others, and I get labaled as a "douchebag", ok.
More on topic though, what I am getting from this thread:
We should never need to swap gear. One set of gear should serve every possible purpose, regardless of enemy type, elemental resistances, etc.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
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