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  1. #1
    Player
    Relic's Avatar
    Join Date
    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I dont mind if others want and will use gear swapping, just dont try to force it on me. Its just an extra hassle to worry about and gear macros fire off so slowly anyway it wouldnt work well.
    (0)

  2. #2
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Thank you for bolding them, as that is the important part of my post. Choosing the appropriate gear for a long fight/long dungeon/whatever and being unable to swap adds dynamics. That is why even on mage it is rare that I change gear. (usually only before a boss) It never even crosses my mind on DPS as I haven't taken the time to make gear sets based on Dlvl of what I'm fighting yet.

    Gear you put on at the start should be an important decision. Could you picture your character stopping mid-fight like "Hold on a sec, I gotta change my shirt, pants, shoes, staff before I'm ready to take my next action!" Yes, I was a gear-whore in XI, i swapped for every single macro I had. This game does fine without it.
    (8)

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by illriginalized View Post
    Gear Swapping is common in RPGs.

    I need a logically sound argument as to why you do not want gear swapping.
    1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.

    2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.

    3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.

    4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.

    5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.


    There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.
    (30)

  4. #4
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.

    2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.

    3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.

    4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.

    5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.


    There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.
    1. It looks ugly? What is this.. a beauty pageant? Ya blinking is annoying... when you're trying to target them to cure them but they keep blinking (lol SE why you do diz blinking crap??!?! it's 2012, get the with program!!!)

    2. you have 200 slots of inventory.. I'm gonna assume you just do a lot of crafting specially culinary? Or a mixture of different crafts? This is a lot more than what FFXI had.

    3. You're a dev? So I guess... FFXI is a lot more advanced than you can fathom, eh? Problem is... SE is mixing up a lot of numbers to keep us confused and making it difficult for people to fully master a job and the stats.. this is not beneficial, imo. Instead they want us to all be unique, not just the jobs themselves, but the uniqueness in guessing games as to what stats are best for their character and their job.

    4. Casual players have linkshells, linkshells tend to do everything together.. if not find another linkshell that is productive. I find casual players to be those people who just use the game for socializing more so than game play, the game play is just an added bonus. Thus they don't have crap leveled and they sit around in Ul'dah all day just because they're a so-called casual player. That's what a casual player is, imo.

    5. The game isn't gear dependent... it is stat dependent just like every other RPG.. that is part of the RPG DNA... without it.. the game is just another fighting action game like Ninja Gaiden and Street Fighter and and Mortal Kombat. THAT is for people who just don't have the processing capability to think and observe and apply mathematics and theories to their game.

    I dunno what game you played (if FFXI, your server sucked... I'm from Titan and there was no party nightmare, nor did I face elitism when I refused to buy expensive haste gear) where you had such a horrible time with parties because you were either too casual or too poor (possibly?) to join them... gear swapping is purely for enhancing game play, specifically your char... especially vs high level mobs / NMs.



    Quote Originally Posted by Peptaru View Post
    Thank you for bolding them, as that is the important part of my post. Choosing the appropriate gear for a long fight/long dungeon/whatever and being unable to swap adds dynamics. That is why even on mage it is rare that I change gear. (usually only before a boss) It never even crosses my mind on DPS as I haven't taken the time to make gear sets based on Dlvl of what I'm fighting yet.

    Gear you put on at the start should be an important decision. Could you picture your character stopping mid-fight like "Hold on a sec, I gotta change my shirt, pants, shoes, staff before I'm ready to take my next action!" Yes, I was a gear-whore in XI, i swapped for every single macro I had. This game does fine without it.
    There's two different stats alone between fire and thunder. Then there's a whole other stat just for mobs that are higher level.. ugh.. the variables are just... crazy when you're stuck with one set of gear.
    (1)
    Last edited by illriginalized; 04-11-2012 at 09:35 AM.

  5. #5
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by illriginalized View Post
    There's two different stats alone between fire and thunder. Then there's a whole other stat just for mobs that are higher level.. ugh.. the variables are just... crazy when you're stuck with one set of gear.
    It requires planning, think-making, attention to detail, testing and some efficiency. This is what choosing the best set of gear for your current event could be. I know, people are against thinking, but if we make them think then there might be hope for the future.
    (4)

  6. #6
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Peptaru View Post
    It requires planning, think-making, attention to detail, testing and some efficiency. This is what choosing the best set of gear for your current event could be. I know, people are against thinking, but if we make them think then there might be hope for the future.
    This is basically where I stand.

    Without gear swapping, you're required to make strategic decisions about your gear, weighing the pros and cons between different stats and variables before going into battle. Gear swapping promotes more "pack ratting" equipment for every scenario so you can have every stat for every situation at any given time.
    (6)

  7. #7
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.

    2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.

    3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.

    4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.

    5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.


    There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.
    Truth. Do not want gear swapping ever again. Talent specializations that you can swap between fights is a much better mechanic than requiring hundreds of pieces of gear just for 10 more dps.
    (14)

  8. #8
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lux_Rayna View Post
    1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.

    2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.

    3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.

    4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.

    5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.


    There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.
    sidegrade, inventory killing, no feeling of progression nightmare that needs 3rd party tools to play. yay!
    (0)

  9. #9
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    It also adds uninteresting choices.

    Oh do I have to choose between making my Burst damage higher with WSes or my DPS higher? My heals or damaging spells higher? Oh I guess I don't.
    (4)

  10. #10
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.

    2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.

    3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.

    4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.

    5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.


    There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.
    Quote Originally Posted by rekijitsu View Post
    It also adds uninteresting choices.

    Oh do I have to choose between making my Burst damage higher with WSes or my DPS higher? My heals or damaging spells higher? Oh I guess I don't.
    Pretty much what those two said.
    (3)

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