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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    780
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
    ...pay attention to Chiten? Skill issue tbh, if I see a Samurai and don't see them having used Chiten recently or using Chiten right now, I avoid them.

    If anything the one-shot mechanic is genuinely not worth the job pick.
    (3)

  3. #3
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    780
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    ...pay attention to Chiten? Skill issue tbh, if I see a Samurai and don't see them having used Chiten recently or using Chiten right now, I avoid them.

    If anything the one-shot mechanic is genuinely not worth the job pick.
    Care to upload a youtube video of how you can perfectly track 4-5 Sam players moving in-out with chiten and not accidentally hitting them with one of your AOE's meanwhile you're focusing another player without dropping your combo/aoe.
    Because that's nearly impossible.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    Care to upload a youtube video of how you can perfectly track 4-5 Sam players moving in-out with chiten and not accidentally hitting them with one of your AOE's meanwhile you're focusing another player without dropping your combo/aoe.
    Because that's nearly impossible.
    For starters, as Post said, Zantetsuken is balanced around 5v5. Your issue fundamentally is playing Frontlines.

    Somehow 4-5 Sam players move in and out after each other and have the coordination to do so yet it is impossible to expect to keep an eye out on "SAM" over someone's head and try to not hit them? Or seeing the animation for Chiten unfold which is very noticable?

    Four solutions.
    1.) Keep your eyes peeled for job templates above people's heads. Possibly mark them with as many Bind or Ignore marks as needed.
    2.) Only use your AOE skills when you are 100% certain there is no Samurai mixed in a bunch.
    3.) Play jobs that can provide AOE protection or HP shields and support your team with it. SGE LB and SCH LB are good for this.
    4.) Deal with the fact that you play Frontlines. Or don't. Your choice.
    (1)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnRam View Post
    Samurai Limit Break still the same one shot mechanic in the entire pvp mode? then hard pass.
    SAM's in higher tiers get marked with a do not attack icon. SAM and DRG are the two easiest LB's to avoid in the game. The coping over getting killed by a SAM LB is honestly comical at this point.

    If anything, I want SAM LB to change because the current one is just crap, but it works so well in lower brackets that it prevents SAM from actually having a good kit.
    (3)

  6. #6
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Monk is one of those that can though, just make sure you have last part of your combo ready to go, then enlighten into lb and final part of combo with phoenix in between should do it, think around 62k damage for entire combo if enemy doesn't guard your lb.
    (0)

  7. #7
    Player
    Myrha_Lhlalheva's Avatar
    Join Date
    Mar 2018
    Posts
    83
    Character
    Myrha Lhalheva
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Balancing around winrate is an objectively and statistically incorrect practice, but I guess game devs have never heard of survivorship bias.

    Not to mention that there's literally no measurable relationship between changing tooltip numbers and moving the winrate needle--outcome-based balancing with the goal of global 50% winrates is just shooting in the dark, and will always result in over/under-corrections.

    And the idea that you can balance every job to have a 50% winrate at all skill levels of play? That's like saying you can build a car that will win exactly 50% of its races no matter who's driving.
    (0)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,566
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I agree that it's a team game and the goal is not to pursue 1v1s however support jobs should not be free kills either. If support jobs aren't able to win 1v1s then it should be very annoying to try to kill a support job. I don't mind that, however that brings us close to where we were prior to the PVP rework.
    It is usually pretty hard to kill healers actually.
    (1)
    Last edited by Valence; 08-14-2023 at 04:01 AM.

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    My reply remains the same. All of the healer jobs in pvp are strong and perfectly capable of surviving 1v1s.
    (0)

  10. #10
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I mean, even if it were impossible to crack that nut (it's not), the jobs are balanced around a 5v5 mode where you can see their and their allies' LB, HP, MP and buff bars.

    Against a perfect team, you could have 24 DNC all Contradance an entire team forever after 90 seconds into a match. That seems way less fair than a one attack that requires a counter and can be mitigated against with the numerous shields that exist in the mode.

    Frankly I think the worst cases are ones like SGE when you can't really to tell if it's your party or an allied one's and it won't give you and benefit to stand in until you wait and see the buff doesn't appear.
    (0)
    Last edited by Post; 08-16-2023 at 02:31 AM.

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