Quote Originally Posted by Jojoya View Post
Of course it's sarcastic. A MMO is not going to survive with only a single piece of long lasting content that has appeal to a small segment of the player base.
No, however it would be a start to have something long lasting. The added benefit of creating evergreen content is it generally needs much smaller improvements as time goes on, making it easier to focus on additional evergreen content without abandoning the old. Take Island Sanctuary, for example. With actual depth it could have easily served as a lighter version of farming simulation games with built in longevity. Instead, it's little more than a glorified retainer venture that wouldn't last a week without artificial timegates. And even with those gates has less than 10 minutes of activity a day.

The whole point of MMOs is building multiple sources of evergreen content to cover as many demographics as they can so patches don't stagnate. Which is something Endwalker has completely failed at doing.