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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    Of course it's sarcastic. A MMO is not going to survive with only a single piece of long lasting content that has appeal to a small segment of the player base.
    No, however it would be a start to have something long lasting. The added benefit of creating evergreen content is it generally needs much smaller improvements as time goes on, making it easier to focus on additional evergreen content without abandoning the old. Take Island Sanctuary, for example. With actual depth it could have easily served as a lighter version of farming simulation games with built in longevity. Instead, it's little more than a glorified retainer venture that wouldn't last a week without artificial timegates. And even with those gates has less than 10 minutes of activity a day.

    The whole point of MMOs is building multiple sources of evergreen content to cover as many demographics as they can so patches don't stagnate. Which is something Endwalker has completely failed at doing.
    (19)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,128
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The whole point of MMOs is building multiple sources of evergreen content to cover as many demographics as they can so patches don't stagnate. Which is something Endwalker has completely failed at doing.
    It's not evergreen content that keeps patches from stagnating. Evergreen content is always there waiting to be done and can get boring pretty fast if there's nothing else to do.

    Why have players been complaining about the relics for Endwalker? Because they could use evergreen content (hunts, roulettes) to earn them.

    It's new content that will take most of the patch cycle (or longer) to complete that keeps a patch from stagnating. Players are always looking for new content to consume.

    Eureka and Bozja aren't evergreen content. Once you've farmed your relics, gear, achievements or whatever else you want from the zones, they stop being relevant.

    I'm not denying that there's been a problem with Endwalker content in the eyes of many players this expansion. They feel left out because the content that kept them interested in Stormblood and Shadowbringers didn't get a new version this expansion. We saw similar complaints from the Deep Dungeon fans in Shadowbringers.

    Can't SE provide both? They managed to do it in Stormblood. Did resources needed for developing Variant/Criterion force them to make a choice between Deep Dungeon and exploratory?

    Variant/Criterion was new content for this expansion but has missed the mark with players. If it had a better reward structure or some sort of leaderboard feature, would it have kept players engaged so they weren't left feeling bored?

    Did the dissatisfaction with job design kill player interest in some of the other content that would normally help keep them occupied?

    There are a lot of things contributing to current dissatisfaction but I don't think anyone has been asking for new evergreen content. They want new content that is fun and rewarding to them, and preferably good job design to use in that content.
    (0)