Quote Originally Posted by Absurdity View Post
I think I said this in another thread before but I would return stances back to tanks, just with a different approach.

Make the DPS stances provide a stacking benefit the longer you can stay in the stance (obviously with a cap) and the tank stance provide mitigation benefits.
Then cut down on tanks' mitigation cooldowns so you can't simply 30%+30% or 20%+10%+30% every buster, make tank stances a necessity to survive mechanics at some point.

Then it becomes about deciding when to use your defensive stance to survive and when to use your defensive cooldowns so you can stay in DPS stance.
Enmity doesn't even factor in here, because the most interesting part of old stances were the job mechanics attached to them.
What this will look like in practice is the tank stance will only be used when busters are completely unsurvivable without the mitigation provided by the tank stance and ignored the remainder of the fight. The stacking damage cap will be the baseline damage and the tank stance will be in effect a toggle-able mitigation cooldown with a damage down debuff baked into it. It will be worse than the old tank stances that reduced damage dealt, because it will take time to ramp back up again.
There were no significant mechanics with the old stances, as virtually no one used them outside of the first few GCDs of the fight, and that was only to secure initial enmity.



Speaking in general regarding the thread - I don't want enmity management back, no. It was never a significant part of content, even with aggro resets like in Neo Ex-Death. It only served as a checklist of skills for the MT to use at the beginning of the fight that sat there unused, cluttering hotbars after that. I would rather be more responsible for shielding/covering allies, picking up adds/controlling the layout of the arena through positioning, while still contributing meaningfully to actually defeating the boss/fight. I think that the boss teleporting to the middle for the party to do dance mechanics is overdone. However, if they are going to change it, they also need to address bosses pausing during each auto-attack. It makes movement janky and unfun.