SCH more uses for Fairy Gauge
WHM Seraph Strike from PVP
SCH 'energy drain more visual flair/stronger'
AOE version of ED for AOE pulls
Ruin 2 upgrading to something unique when reaching Broil levels
Meltdown for SCH
OGCD to replace Undraw that throws card at enemy for scratch damage (to show they'd rather just do token damage than buff an ally, apparently, i don't get it either)
Different functioning gapclosers on healers (WHM Seraph, SCH has Expedience, AST getting Urianger's Bridge-Skip tech)
Return Bane on SCH
More Kardia-interplay for SGE, such as AOE, boosting shields for Kardia target etc
AOE rescue???
ST Addersting dump skill
SGE 'another attack would not go amiss'
AST 'i want the rework to go all the way to it's core', sounds like they want old cards and Royal Road back
'Healers to have combo actions' (quote: 'Frankly being a glare bot is… exhausting. Holy spam in dungeons is also exhausting. It’s exhausting in the sense that it’s so damn boring.')
Someone says 'I miss when scholar had 2 dots and an aoe spread so much.', a familiar looking name then responds with 'I miss when SCH had 6 DOTS and cleric stance' (yeh me too)
'I think their healing kits are in a good place right now so it'd be more fun (personally) to see them get new skills that focus on damage.'
'Give me Seraph Strike from Bozja.'
'A teleport for Astro. Like a blink'
'For Scholar...I'm honestly content with Scholar's kit rn, no clue what they could add' (yeh neither do the devs, which is why I think it's at the point where it needs to be DRG'd)
'I'd like it if SCH got an improved version of energy drain.' (paraphrasing the context, they don't want it to do more damage, but to have additional effects like more HP restore, AOE damage, increase Bio duration, etc)
'Give me Sleeve Draw back on AST. But in all seriousness I would like a teleport ability called Astroglide where the AST slides along a trail of stars to a designated location.' (the name is sus but the concept is ok)
'GIMME MY OLD SELENE SKILLS BACK!'
'WHM: more oGCDs', and to follow on, 'I just want Regen to be oGCD' (Regen OGCD would need to be nerfed in potency or have at least a 90s CD but it could be interesting)
'AST: Two charges for Astrodyne and Exaltation' (not sure how 2 Astrodynes would work when you need seals to use em, but sure)
A comment chain between A and B:
A:
Healers: A 1-2-3 attack combo, a gauge build attack spell, and an oGCD attack.
Make healer more interesting to play for crying out loud. When people have a vague idea of what's happening in a fight, I barely need to heal anybody already. I actually enjoy it when shit hits the fan, cause at least the fight becomes a bit more interesting.
Immediately after, B:
SCH main here. No. I specifically play healer because I don't want to dedicate any mental real estate to pressing buttons.
If you want a real rotation go play a DPS.
A:
I don't want "a real rotation", I just want more than two buttons to press during a 10 minute fight.
B:
Play SMN then. It's almost as braindead as healer DPS.
(i think B missed the point of what A was asking for)
Someone else responded to A with 'I'd say removal of all DPS skills and make healing actually necessary.', said response is at -10 and therefore I had to click the + to show hidden comment
Multiple people respond to 'C' with some variation of 'that sounds boring as hell', C responds with 'it'd be boring if healing stays as it is now, make healing required more randomized and reactive' or some variation thereof
'Worst idea in the thread so far. How are you gonna do solo content, heal stuff to death?' (lol)
'Scholar: a change to emergency tactics and a new ogcd shield heal' (they don't like how SCH is 'barrier healer' but can only apply OGCD barrier with one skill (Consolation)(same))
'Please take half my skills and combine them or get rid of them, thanks. - Tank mains', with someone responding 'same, as a WHM'
'Healers: Something to break up how boring it is to heal now.'
A WHM says (paraphrased), 'stop floating for every spell cast it looks silly, also bring back elemental themes, also I don't really need new abilities, just trait upgrade current ones'
A SGE asking for the pseudo-Rescue and square shield that are in the role quests
Because arenas are big, 'I’d love to see WHM or all healers get like a remote heal like Lily Bell where you can place an epicenter for heals to help heal everyone in range without a majorly long cooldown.'
'AST: Gravity applies Heavy.' (I'd rather it applied Slow, so it affects attackspeed not movespeed, and cos SCH's Miasma had Heavy (which ideally comes back) but sure)
'WHM needs a second charge of Assize two expansions ago.' (true and real)
'I just want the ability to shield back on AST :’c (to which they were told 'neutral sect is right there', rather dismissive of the point they were trying to make but reddit sure loves to 'well ackshually' every tiny detail they can)
'WHM: Seraph Strike'
'Bring back the 4.0 AST cards.'
'Sects and Royal road for AST'
'AST's only mobility tool (Lightspeed) is currently dedicated to burst windows/card shuffling and I'd like that changed in some way that doesn't involve SMN level simplification of the job'
'Aoe Dia'
'I would love to have some sort of debuff for Astro!' (no mention of what kind of debuff)
'Would really like another AOE ability that follows up with Holy. I know Holy is very powerful, but just spamming a single button for an mob pull, with an occasional Assize, is a tad boring.' (haters will say 'you have Misery' and miss the point)
'For SCH I’d like them to replace ruin 2 with a better spell or just upgrade its animation, maybe make it like a fairy blast or just a low tier broil' (Meltdown?)
'I was literally just thinking how much I’d like a gap closer on WHM like Seraph Strike'
'I want AST to have a cooldown damage spell to give some sort of rotation, and either it's a black hole, or something suitably flashy and spacey.'
'I saw the headline and came here to immediately say gap closer for WHM. Saw what OP wrote and just nodded.' (OP asked for a gap closer for WHM, 'similar to Icarus')
'SGE Main - I think we're in a pretty good spot. But some niceties might include:
A good "Oh Sh!t" single target heal. Not as good as Bene, obviously, but something similar to an auto-crit Excog.
Temporary full party Kardia.
Ticks from E. Dosis trigger Kardia heals. Lower potency than direct damage triggers, of course.'
'All Healers: Another DPS button. Maybe some kind attack that procs off of your nuke or dot? Anything that would make the "rotation" more interesting.'
'Would it really be so terribly OP if SCH and SGE could auto-crit with their GCD heals outside of combat?' (QOL for prepull Adlo-spread, I assume)
'as a whm, yeah, id love a gap closer'
'As a WHM, I'd prefer sage's gap closer gets shoved into a role action instead of being specifically being added to us and not also scholar / astro.'
'I want them to do a review of SCH. I think the theme and fantasy of the job is good. I like fae stuff and I like the battle tactician aspect. It just feels a bit disjointed in application.' (and then a few examples like 'make gauge have more than one use')
'SGE: This is a hard one... SGE's kit is already pretty perfectly balanced around what we have... but, I wouldn't say no to more Addersting spenders or more uses for Eukrasia.'
'Not sure. Currently SCH already feels quite busy and clicky as it is and flows well. Plus, my hotbar is already really full. I think I'd rather see upgrades to existing skills over more buttons.'
'Sch, as specifically an upgrade to dissipation, the fairy jumps on your shoulder (or head if lala) and doubles up on any aetherflow action including energy drain for a short period of time' (reminds me of that 'Assimilation' idea)
'More single-target damage options for SGE. Like single-target versions of toxicon and phlegma. Also more eukrasia combos.'
Familiar name says: 'DoT’s return on scholar. Sage to have more damage buttons. Aero 3 and seraph strike on WHM. Stormblood style cards back on AST.'
'SGE (most healers tbh) could use like.. minimum of 3 more damage abilities, 1 or more movement abilities, and about.. 3 of their healing skills consolidated.'
'I want them to give Scholar haste that is single target so I can give someone mad dps power for pushes'
'As a SCH I feel like my job is pretty complete right now. I would be OK with getting anything. If I had to choose, I guess I would want more fairy abilities that are on the oGCD.'
'WHM: Uber blood Lily? I don’t know, I just want the bloody lily to feed a damage gain.' (not sure I agree on that one chief)
'SCH: Summon Seraph gets upgraded to Titania, for we are her lovely branch.' (ok this one's based, but they are the branch and we are the sapling)
'Fix SCH'
'I'd like useless 1-2-3 with no skill attached to pressing them to become a single button like PVP
It'd be cool for example, give a button that instead of upgrade Glare3 to "Glare IV" for WHM, actually do a combo like Stone > Gust > Glare (all elements whm used/use, which doesn't break combo if you stop to cast any heal), and let's say, completing 3rd would give you a buff that next heal is boosted by 5% or some really neat things. At least glaremage would still be glaremage, but see 3 different cool casts.'
paraphrased, someone asks for 'can we have instant 3 lilies on WHM like SGE gets, so we can actually use heals in the first minute of the fight' (probably would just lead to instant Misery but oh well let em)
'WHM: Litterally just give PVP Seraph Strike. Thats all I want. Its a gap closer, it does damage, and for the memes we can give it freecure as well. It isn’t like Freecure is a useful proc after level 50 anyway.'
'I want SCH to have more healing over time. I don’t want to even LOOK at my main healing options if I’m in a normal dungeon, just leg me do more damage'
'Maybe a mini-kardia on a second target'
'As Sage player: a reason to ever press toxicon. Its a dps down in both single target and AoE situations. a second addersting spender, maybe Lype as AoE dot.'
'Current SCH main. I'm happy with the place it's in. Maybe a charge counter for recitation.'
'They need to take a que from card games and turn AST cards into a deck.' (and then an explanation of what they mean by that, basically 'new cards bad rework pls')
'Besides, WHM has a gap closer. It's Rescue. When the entire party is doing their job, but one jackarse is out there doing their own thing, that DPS can adjust and get yoinked to the party.' (based)
'The ability for more damage to trigger kardia, like dots, just with a weaker potency.'
'One more button of DPS for WHM pls'
'All healers need dashes! I want an ultra sparkly one for AST. Also I'd like something like phlegma, AST damage is a bit.. lackluster. Even if you consider the damage you give to others through cards.
This or give me back sect swapping'
'I agree with you (not sure who) on WHM. Please just buff WHM in general'
'As a SGE main, more Icarus.' (ok one of your 92-100 traits is now burned on 'Icarus now has 3 charges', monkey's paw curls)
'More lasers on Sage. Actually give me a lightsabre for a melee attack. Please. Please give me a lightsabre SE. I dont want much, just a lightsabre. In all seriousness, maybe a crit guarantee like SCH but a little weaker, actually change Zoe to buff it to be like Reci, it'll be weaker because we dont have DT, but it'll still be pretty strong.' (idk about that Zoe change, but lightsaber melee attack sounds like something I read suggested before)
'For WHM I would like OCD Alliance wide AoE rezz with 100% heal on top of it. Miracle would be a fitting name.' (pov: you got Puppet's Bunker and people decided to play PVP)
'I don't main WHM, but I still feel like I'd like to trade Glare and Dia for Quake and Tornado.' (medium based)
'Auto-Life for Healers (basically let’s whoever is under this survive one mortal blow.)' (hilariously broken potential)
another 'more glam options for fairy as SCH, including favorite lovely branch' suggestion
'As AST I want to see LESS abilities, please take away that horrible haste buff that forces our lightspeed into 2m'
'Not my main but i rlly want faerie butterfly wings for sch or just something faerie related tbh'
'SGE: 2 minute buffed Eurkrasia that you can use on Pneuma or Phlegma. Eukrasian Pneuma could be erect a larger shield (like spreadlo) and Eukrasian Phlegma could be a melee combo like Ifrit on SMN'
'Extra Icarus dash/more safe mobility in general would be awesome but probably super overpowered'
'Animation updates for cure 1, diagnosis, physick etc. No actual buff, just make them look awesome.' (lol)
'yes give WHM a gap closer'
'Bring back Aero III and Disable ������������������'
'I stay awake every night praying for a WAR button that removes healers from the game entirely and gives us another dozen or so fell cleave casts' (lol, the way we're going this one will happen with 9.0)
'Sage-more reliable way to generate the dmg charges, allow me to break self shields or dismiss dot to generate a charge'
'AST - more charges on everything, plus a second charge on Earthly Star'
'Astro gap closer and bring back sleeve draw'
'A direct heal 'Oh Shit' button for Sage... Barriers are nice, but they are no benediction. Even something that just gives pure massive shield to a single target would be nice.'
'I think all healer jobs deserve gap closers personally.'
'Not my main but more dots for SCH'
'As a SCH player, really just an instant shield (a la Divine Benison) and an actual point to the Fairie Gauge'
'Bring back Shadowflare or riot'
'RERAISE! RERAISE! RERAISE!'
'Ast: Perhaps a tool that lets you instacast spells, so you actually have some mobility again. (*weeps in Lightspeed being hard required for 2 min windows*)'
'Honestly, I feel a gap-closer should be standard, if not for every class, at least for healers'
'100%, as a sage main I want to see all the other healers get a gap closer so I can actually go back to playing other healers again for the first time in two years'
As a healer and crafting main I want three things: 1.) A proper damage rotation because healing is so little of what I am actually pressing that I go numb when I heal a semi-competent party. 2.) Old Astro back. I want individual card effects and Royal Road back. I would happily go back to maining Astro over Sage if they gave me this. I will give anything for this. 3.) Crafting to actually be more difficult again. (triple-based)
'Make Scholars energy drain the equivalent to Phlegma'
'Egi glamour moonstone carbuncle/Egi glamour obsidian carbuncle'
'Sch: the ability to swap spots with eos.'
'I want Sage to get an even bigger laser. I don't care what the skill does, I just want a big f*** off laser even bigger than Pneuma. Preferably multiple lasers.'
'In general I'd like healers to have a somewhat more involved DPS kit that connects to their healing as well.
Like for Scholar, give us the second DoT back. Give us a new job gauge doohickey that's accumulated by DPSing. On every Broil cast, some amount of gauge is generated, the amount it generates scaling based on if you have 0/1/2 of your DoTs active on the target. At some amount of gauge buildup, you can spend it to do an oGCD Succor-equivalent. Despite being a shield healer, its only oGCD shielding is from Seraph. I don't think it needs a bunch of more oGCD shields, that can be Sage's thing, but I think just one more would be a welcome addition. Also an ability to swap position with your fairy would be neat.'
'pot of greed'
my WHM suggestion (yes I posted too)
'A water spell for white mage/conjurer. Either a shield/counter or an aoe dot preferable but I'd take anything really. Why is water the only element we can't use as a white mage (which has lore and quests revolving around the element)?'
'Sage wise having a cd that gives back more then 1 gall.'
'GNB/SCH/SMN: I literally don't want anything. SCH might be leaning on too bloated as it is. I want them to leave all three as close as they can to what they are now.'
'Im honestly very satisfied with sages kit. I just hope they dont take things away lol.'
'AST: I want the card system changed. I like the idea of the AST buffing party members with the cards, but the system doesn't feel rewarding when done right, but punishing when done wrong. It should feel like the opposite.
SCH: I want a big heal cd. Like our big heal cd is pooling our instant aoe heals and spamming them then. But I want a big healing button'
'hear me out, right... glare 4.' (whoa he's cookin')
'Ability to stay the same for two exansions in a row... I'm an Astrologian...'
'AST: Draw and Play are now GCDs but both do same damage as Malefic so that it is dps neutral.
Draw while out of combat is only 15 CD instead of usual 30 so AST teams don't have to count down to 30 second. T_T
Maybe an extra ogcd heal for lvl 100 skill'
'Sage: Kardia for party, party gets the benefit of Kardia for a set time.'
'Shaking OP's hand, Whm gap closer pls'
'I'd like all healers to have gap closers, and Summoners should get more egis.'
'Idea for AST: a trait that allows Celestial Opposition to trigger Horoscope Helios.'
'AST - make dealing with cards more meaningful or interesting, not just % damage increase.'
'Offensive uses for the Scholar Fairy Gauge.'
'I’d really like a WHM rework. I’m not sure what the goal of the class is right now. It feels like it’s just “healer with less mechanics” which isn’t a job identity it’s just a half empty kit. Maybe give WHM some GCD abilities with cool-downs? It doesn’t need to be a busy job, BLM has the lowest APM of any job in the game but has a distinct, unique play style.' (based and afflatus-pilled)
'As an ASTRO, I would love to finally utilize my cards in a more complex way!!Different effects for each card please!!'
'I want more multi target damage skills for my WHM. I want my damn aero III back or something like it. That and/or something like a long cooldown short window self raise where it will auto raise me on death as another mistake coverage option.'
'WHM: Afflatus Ubiquity. Gap closer/teleport but very elegant not a long slip. The character flashes in a few petals of yellow light and a soft fast serpentine follows the direction they went.
Quickly teleport to the target or selected area. Additional effect: Nourish the Blood Lily. Healing gauge cost: 1 Lily. Unable to cast if bound.' (a lily spender mobility tool, not seen that one before. I like the word Ubiquity though)
'As a healer. One of two things: Either reduce the self healing on tanks so we have a reason to be actively healing, or commit to the "everyone is a dps" and give a few more damage abilities.
Just anything. Even more buffs. Something like ast cards but more active. Every fight is just standing there casting the same single target spell over and over. I actually prefer dungeons with inexperienced tanks at this point because it makes me feel like a actual healer rather then the most boring dps who hits a aoe heal when the boss says to.' (i know the feeling)
'Every Job should get an" ultimate" skill that fits the class fantasy. Cause we reaching lvl 100. Also Healer got enough Healing. Give them fun Utility spells or even better more dps options'
'I really want more tools for play for more jobs. Something similar to the performance feature from Bard. Like some kind of card game from an AST, maybe similar to the shell game?' (tarot reading side-minigame thing ala perform could be cool)
'Sage using their medical knowledge to induce some sort of frailty in their foes sounds like a very cool, very fun thing to add to the job'
'I want WHM to get an upgrade to assize.'
'For WHM I want:
A "Salt and Darkness" like ability for Asylum.' (I'd take a Hollow Nozuchi style one that triggers when we Medica, Cure3 or Rapture)
'An ability to make the next Solace will also apply the Regen spell and/or the next Rapture will apply the Medica II regen
Some sort of mitigation ability now that Collective Unconscious can easily hit everyone' (cough Protect)
'Not a new ability but make Thin Air only work on the next healing or Raise so it can be used like Zoe' (I guess they're annoyed when they accidentally spend their TA on a Glare)
'All heals: replace [Heal] I with [Heal] II
White Mage: Second Blood Lily, Banish III on 60 second cooldown with large mana cost so we have something to actually use Thin Air on, second charge of Assize
Scholar: Give me my DoTs and Bane back, Dissipation eating Fairy gauge instead
Astrologian: please return SHB/STB astro
Sage: rework to focus on Kardia and DPS more, remove basic versions of heals, make Eukrasia change DPS spells to heals, followup attack to Phlegma'
'Give WHM cleric mode back.'
'Also a WHM main here, I would love a movement tech (even one that only goes to party members like Aetherial Manipulation), and also a second charge of Tetragrammaton. I know better than to hope for something like an AoE DoT.' (that's kinda sad)
'Hmm, Kardion on the while party for a while would be cool.'
and a special shoutout for some non-healer related ones,
MANY Kaiten requests, like at least 25-30
MANY Lionheart requests for GNB, like at least 15-20
'add kaiten to summoner'
'BLU be able to queue and play with others, balancing them out to be tank/dps/support depending on a spell SET placed.'
'BLU to not longer be limited'
'Dark Knight should get coin gauge.' (TRUE we've been waiting for this for so long come on SE)