6.5 will have a week worth of content at best, unless they surprise us. Yes, almost a whole year with nothing. Add that to the year and a half of Endwalker without any lasting content. It's understandable why people are bored.
We still get new content. That content not being interesting to you is a different issue.So the game and developers shouldnt take veterans like us into account? The game for every expansion, every patch release must always be centred around new players? Many new players don't have great attention spans for games like this and that should not be catered to, I am fine with people leaving the game and quitting.
The only ones bored are the rapid content consumers with a very narrow area of interest in the game's content.
Other players have plenty to do. They don't get to play 12-16 hours a day. They're lucky to play that much in a month, let alone a day or a week. They'll be spending their time getting all the things that you already got while they were at work or school. They'll spend their time doing the things you aren't interested in doing.
If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
"rapid content consumers"We still get new content. That content not being interesting to you is a different issue.
The only ones bored are the rapid content consumers with a very narrow area of interest in the game's content.
Other players have plenty to do. They don't get to play 12-16 hours a day. They're lucky to play that much in a month, let alone a day or a week. They'll be spending their time getting all the things that you already got while they were at work or school. They'll spend their time doing the things you aren't interested in doing.
If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
except if you play 10 minutes a week, you'll be done with the new content in a week, a grand maximum of 2 weeks at most and that's if you are slowing yourself down on purpose just to slow content consumption
also cba with the wow comparisons all the time , zzz
Please don't exaggerate how quickly someone can get all the new content done. Also don't forget some players are going to repeat the content even if you're not interested in doing so."rapid content consumers"
except if you play 10 minutes a week, you'll be done with the new content in a week, a grand maximum of 2 weeks at most and that's if you are slowing yourself down on purpose just to slow content consumption
also cba with the wow comparisons all the time , zzz
As for the WoW comparisons, it's because that's the other MMO that I played the longest and most of the others were WoW knock offs.
If you have experience with other MMORPGs that did things differently to keep the rapid content consumers engaged longer, maybe share what you saw happening in those games.
Will they have earned all the new gear, minions, mounts and other rewards they want from the new content in just 7 hours?
I don't think so.



We shouldn't have to go back to previous expansions to get every mount minion and glam piece because of the lack of content in the current one. If the game continued to get the same amount of content and variety of content we got during arr-stormblood ff14 wouldnt be getting more and more complaints since shadowbringers with a lack of content.




You don't have to be a "rapid content consumer" to run into issues. Namely because, for anyone who is caught up with the story and done a good chunk of side content, the offerings of each patch are downright pitiful. Like let's look at what 6.5 will have...If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
An hour or two of MSQ
Alliance raid that you can also do in an hour or two.
Small updates to spreadsheet simu- I mean, Island Sanctuary.
Timegated custom delivery quests.
Another set of 1500 tomestone relics (while most people will have 1500 before the patch goes out, so that's basically zero time or effort needed for your main jobs relic)
So we have an additional, what, day of content to last us until the expansion? A week at most if you aren't a "rapid content consumer". It's a joke.



Even if you only play an hour a day it will only take a week to finish a majority of a patch except for savage raidsWe still get new content. That content not being interesting to you is a different issue.
The only ones bored are the rapid content consumers with a very narrow area of interest in the game's content.
Other players have plenty to do. They don't get to play 12-16 hours a day. They're lucky to play that much in a month, let alone a day or a week. They'll be spending their time getting all the things that you already got while they were at work or school. They'll spend their time doing the things you aren't interested in doing.
If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
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