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  1. #1
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zachia View Post
    Thought the last patch dropped in January, with the expansion releasing in summer... meaning about six months which is a half a year and not a whole year.
    6.5 will have a week worth of content at best, unless they surprise us. Yes, almost a whole year with nothing. Add that to the year and a half of Endwalker without any lasting content. It's understandable why people are bored.
    (19)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by raelgun View Post
    So the game and developers shouldnt take veterans like us into account? The game for every expansion, every patch release must always be centred around new players? Many new players don't have great attention spans for games like this and that should not be catered to, I am fine with people leaving the game and quitting.
    We still get new content. That content not being interesting to you is a different issue.

    Quote Originally Posted by Brill_ View Post
    6.5 will have a week worth of content at best, unless they surprise us. Yes, almost a whole year with nothing. Add that to the year and a half of Endwalker without any lasting content. It's understandable why people are bored.
    The only ones bored are the rapid content consumers with a very narrow area of interest in the game's content.

    Other players have plenty to do. They don't get to play 12-16 hours a day. They're lucky to play that much in a month, let alone a day or a week. They'll be spending their time getting all the things that you already got while they were at work or school. They'll spend their time doing the things you aren't interested in doing.

    If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
    (4)

  3. #3
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Jojoya View Post
    We still get new content. That content not being interesting to you is a different issue.


    The only ones bored are the rapid content consumers with a very narrow area of interest in the game's content.

    Other players have plenty to do. They don't get to play 12-16 hours a day. They're lucky to play that much in a month, let alone a day or a week. They'll be spending their time getting all the things that you already got while they were at work or school. They'll spend their time doing the things you aren't interested in doing.

    If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
    "rapid content consumers"

    except if you play 10 minutes a week, you'll be done with the new content in a week, a grand maximum of 2 weeks at most and that's if you are slowing yourself down on purpose just to slow content consumption

    also cba with the wow comparisons all the time , zzz
    (18)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Stormpeaks View Post
    "rapid content consumers"

    except if you play 10 minutes a week, you'll be done with the new content in a week, a grand maximum of 2 weeks at most and that's if you are slowing yourself down on purpose just to slow content consumption

    also cba with the wow comparisons all the time , zzz
    Please don't exaggerate how quickly someone can get all the new content done. Also don't forget some players are going to repeat the content even if you're not interested in doing so.

    As for the WoW comparisons, it's because that's the other MMO that I played the longest and most of the others were WoW knock offs.

    If you have experience with other MMORPGs that did things differently to keep the rapid content consumers engaged longer, maybe share what you saw happening in those games.

    Quote Originally Posted by Nebelheim View Post
    Even if you only play an hour a day it will only take a week to finish a majority of a patch except for savage raids
    Will they have earned all the new gear, minions, mounts and other rewards they want from the new content in just 7 hours?

    I don't think so.
    (1)

  5. #5
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    772
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post

    Will they have earned all the new gear, minions, mounts and other rewards they want from the new content in just 7 hours?

    I don't think so.
    We shouldn't have to go back to previous expansions to get every mount minion and glam piece because of the lack of content in the current one. If the game continued to get the same amount of content and variety of content we got during arr-stormblood ff14 wouldnt be getting more and more complaints since shadowbringers with a lack of content.
    (18)

  6. #6
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Jojoya View Post
    If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
    You don't have to be a "rapid content consumer" to run into issues. Namely because, for anyone who is caught up with the story and done a good chunk of side content, the offerings of each patch are downright pitiful. Like let's look at what 6.5 will have...

    An hour or two of MSQ
    Alliance raid that you can also do in an hour or two.
    Small updates to spreadsheet simu- I mean, Island Sanctuary.
    Timegated custom delivery quests.
    Another set of 1500 tomestone relics (while most people will have 1500 before the patch goes out, so that's basically zero time or effort needed for your main jobs relic)

    So we have an additional, what, day of content to last us until the expansion? A week at most if you aren't a "rapid content consumer". It's a joke.
    (23)

  7. #7
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    772
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    We still get new content. That content not being interesting to you is a different issue.


    The only ones bored are the rapid content consumers with a very narrow area of interest in the game's content.

    Other players have plenty to do. They don't get to play 12-16 hours a day. They're lucky to play that much in a month, let alone a day or a week. They'll be spending their time getting all the things that you already got while they were at work or school. They'll spend their time doing the things you aren't interested in doing.

    If you're a rapid content consumer, you are always going to end up at a loss for things to do unless a game introduces a grindy power progression system that the player base decides is mandatory, such as WoW did. And WoW proceeded to lose most of its player base as a result because most people just don't have enough free time to keep up with what the rapid content consumers demand.
    Even if you only play an hour a day it will only take a week to finish a majority of a patch except for savage raids
    (13)