



WHM already has the lowest number of buttons of any job in the game, why are we pruning its buttons, including it’s only useful button (temperance) in favour of a slightly unwieldy eukrasia system that fixes a problem that doesn’t existLike:
An iconic job, especially with the Lv.50 artifact gear. And to echo a previous poster:
Dislike:
The utter lack of diversity in the healing kit / The fact that so many buttons come down to "restores HP."
What I'd change:
For today's hot take, I think I'll go with... Something I miss from FFIV and other, earlier Final Fantasy games: The ability to choose between single-targeting and multi-targeting a spell.
So, let's give WHM a toggle. It could be in the style of SGE's Eukrasia, or it could be a "free" action like placing SCH's fairy. It could affect only the next spell, or it could function more like a stance. For now, these details don't matter much to me. The important quality is that there be a cost when toggling from single-target to multi-target: potency per target goes down, duration of over-time effects goes down, MP cost goes up, cast time goes up, or any combination of those.The cost could scale with the number of targets, if we're worried about dungeons vs. trials/raids.
Next, make all of WHM's targetable spells single-target by default (so, this excludes Holy, but includes Stone and Aero), and prune spells that become duplicative of other spells. Also, turn WHM's existing shields and mitigation into spells.* Add other fun spells now that hotbar space is not a concern in the slightest. With a bit of tuning on numbers... voila! A job that's more inline with the white mages of eld.
* Yeah, yeah, someone's going to complain about "damage neutrality," but I'll leave my rant on that for another day.
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