Username: this is a generalised reply and doesnt come back to you at all.
...what you are reading is the perpetual whining of a tiny band of malcontents who dont know what the playerbase wants, is drawing a long bow based on partial or highly incomplete data, and in fact has no idea of the entire picture, since they do not have access to any metrics or data held by Square Enix, who in fact DO have this data , and know what they are doing and why.So the general impression that I'm beginning to take from all of the discussions raging about Exploratory Zones in the past few months is that...
No.Actually do not enjoy playing basically any of the content that the game offers, up to and including most of the Battle content, because it's either frustrating (hard, defeats them, takes too many tries) or boring (too easy, overfamiliar, recycled systems and mechanics)
Each persons motives are their own, we have zero data to indicate any kind of trend.Only do any content, if they do it at all, because they cannot resist the urge to check off checklists (even if it feels like an exhausting shopping-chore), or because they "need" it in order to do X (participate with friends, go to a zone for GPose, obtain a glamour, complete their character's narcissistic story, etc)
There is no proof of any kind to show this even remotely resembles any such sweeping statement. No one knows. Unless you speak to each and every player or conduct some kind of comprehensive survey, the above is again assuming facts not in any form of evidence.• Basically view content releases as a desperate excuse to keep themselves subscribed and logging in, because they don't want to leave the actual game itself / the world / their "possessions" / their character behind, and go elsewhere... even though they actually really don't like "playing" any of it very much
Using THIS echo chamber as any kind of actual representation of the millions of players nmo one has ever consulted?...Meaning that it actually, probably, barely matters "what" content is added, since a lot(?) of players won't really enjoy it either way, and will just do it "for the payoff" — and then, with great relief, stop and abandon it.
No.
I believe so, yes. They would mind and care. Very much so.Would these players, functionally, even notice or care if Normal Raids were solo instances that just progressed the Story?
Take one look at the Annotated Endwalker MSQ panel to get a general view of the complexities in the story we have seen. That alone is a graphic example of how little any of us know on how the MSQ content is even designed, let alone created.
Username: this really comes down to three words when trying to assess what players want and dont want.
We. dont. know.