Quote Originally Posted by Eorzean_username View Post
Ah yeah, in case it came across wrong, I'm not trying to imply or accuse "every" player of having that attitude.

Just that whenever content participation gets brought up, one of the major points loaded into a lot of responses is something along the lines of,

"Yeah, but were you there at the time? Everyone hated it and complained constantly, they only did it because [X] "

And it made me start thinking, "Uh, do most of the players actually 'like' anything, or is it always just 'doing it because [X] while complaining' for Y percentage (that seems to be implicitly large) ?"
Understood. And I agree with the general conclusion; I wasn't trying to use my anecdote to refute it.

My point was more that there have been times where rewards have felt less immediate a concern due to perhaps to the 'layout' or 'implementation' of those rewards (that you didn't need to put in X hours before you even had a chance at any worthwhile reward, and/or that there was a larger span of activities that could feel decently rewarding).

Or, put another way, I don't think it's (just) that the community has become so much harder to appease; while reward oversaturation or the like may increasingly negatively impact the community's perceptions of content, the reward schemes/balances themselves also play a significant part, I would expect.