
Originally Posted by
ty_taurus
WHAT! You're telling me that the role that continues to get new and healthy additions to their DPS toolkit every expansion aren't complaining about not getting enough DPS tools? This is a revolutionary discovery!
I'm guessing that, if PLD changed to just Atonement spam, and a Goring every 30s, but the role got back it's tank stuff like positioning boss, actually managing threat levels, etc, most of said tanks would be like 'why did they take our damage moves, instead of just giving back the aggro management aspects? Did SE think we're too stupid to handle both at once?' In a vacuum yeh, the tank players want tank role gameplay back, but not at the cost of the damage rotations they currently have. I'd bet real money on that one. Which leads us to where we are atm with healers, where we have neither a sufficient amount of 'healer role gameplay', nor an actual downtime rotation for when we don't engage in 'healer role gameplay'. Ideally we get both, but we won't get that, so I (and presumably at least a couple others) have settled on 'well lets have one of the two', and I'm asking for the one that:
- doesn't suddenly screw casuals over with it's implementation
- doesn't conflict with old content design because of the changes it brings (UWU's already debatably easier to execute than some Savage fights, let's not kill it even more)
- is a lot less punishing if you mess up while re-learning how the role plays (since it's going to play differently either way)
- probably takes a lot less dev time since half the assets are already in the game still
- has the most apparent 'difference in gameplay feel' to the average player compared to the alternative
- opens up design options for things like 'dealing damage helps generate free healing tools', which I find better than the current opposite we have of 'purposely overheal with Lilies to get Misery's for raidbuff windows'
Anyone saying they want 'more healing' has to be able to keep up with that new healing amount. And a lot won't be able to. As much of a meme as the line was, 'they think they do, but they don't.' If there's gonna be a bump up in healing required, I'd expect it to be a pretty big jump, to make it interesting for anyone who does Savage or beyond. We have to keep in mind, the point is that ALL content is drab as a healer, not just the hard stuff. It needs to be a solution that affects Extreme Roulette and Savage Week 1 alike. And if Aetherfont and the like suddenly end up with 'you have to heal like it's P10S Harrowing Hell', and I don't think Johnny Freetrial in Stormblood's keeping up with that one. Well, maybe the community accepted solution would end up being 'cheese with tank LB'

Originally Posted by
ty_taurus
Not every DPS job is perfect, but show me a forum exclusively filled with backlash for dozens of pages for the last 4 years. Show it to me. Where is it?
There was a lot of MCH doomposting for 3 years, but that was less about the SHB redesign and more the fact that SE just didn't bother to give the class the balance checks it needed, leaving it to get outscaled by it's counterparts at an alarming speed. As for reworks that are 'regarded as good' (after the initial kneejerk):
-WHM Lilies (specifically the Lilies)
-NIN GCD Mudras
-NIN Fleeting/Forked being made a choice instead of a combo
-MCH 5.0
-MNK Masterful Blitz
-BRD Bowmage removal in 4.0
-BLM 3.0 (after the teething issues of 'enochian is ridiculously hard to keep going', it's the basis of the gameplay we still use today)
-SAM Tsubame addition (shifted from the Hagakure focused gameplay to a static 60s loop, if Kaiten's removal counts, this does too)
and the ones regarded as bad/meh:
-healers in general losing their damage skills
-MCH 4.0
-NIN Mug/Trick swap
-SAM Kaiten removal
-PLD 6.3 (most seem to have settled on 'its kinda just meh')
-DRK 5.0 (most seem to have settled on 'its just kinda WAR 2')
-BRD's decline into the state it's in now (idk what moment even caused it to end up how it is), and also the original BowMage implementation in 3.0
-SMN SMN SMN
Very 50/50 on whether they hit or miss from what I've seen over the years, which means that on average, one of the two out of DRG or AST is gonna slap, and one's gonna be awful. And since we know SE does not have any healer mains on the design team, I know which I'm expecting to be the stinker