Quote Originally Posted by Renathras View Post
EW SMN.
Sure, a rework has a chance of total failure, but it also has a chance of success. The Ninja rework was largely seen as positive, and both Machinist and Monk have some criticisms but are generally revered positively as well. Even White Mage's Lilies, while not being nearly enough to satisfy many of White Mage's critics on its own, was still a solid step forward for the job.

Risks are an important part of a live service game. Not ever decision will pay off. What's commendable is learning from the risks that fail and continuing to try. Diadem was a thing that failed, but it didn't kill the game, and its failure ultimately improved the game.

Quote Originally Posted by Renathras View Post
...and the "suffering an unsustainable, terrible design philosophy" is not fact, please don't try to use that to justify positions.
If the healer design philosophy is not a failure, then why is it only the healer role that receives this level of visceral negative feedback at all anywhere? Why don't you see pages of thread topics about how horrible the design of Dragoon, Reaper, Dancer, or Red Mage are? If healer design is as well-constructed and well-received as those jobs, then where are the pitchforks and flame torches coming for those jobs? You can say "Because it's the forums" but we don't see the same reaction to those jobs also here on the forums. If forum-goers are only about unreasonable hatred and negativity, then every job should be equally lambasted if the design of them all is of equal quality.