Quote Originally Posted by ty_taurus View Post
But you also have a character like Bennett, a pyro sword user who is also considered one of the best healers. His skill charges up an attack that can hit up to 3 times creating a pyro explosion. His burst hits enemies in an AoE with pyro damage and sets down a field that increases the attack of allies standing in it while also rapidly healing all allies whos HP is below 70%. These are arguably the two best healers in Genshin, and one of them doesn't play like a healer at all, but that shouldn't discredit the fact that he's not only one of the best healers, but one of the best characters period. Bennett is consistently the most commonly used character in the Spiral Abyss (Genshin's version of Savage) being used by 87.3% of all players who clear the Spiral Abyss.
I worry that may be more an example akin to the old Support discussion, whereby you have a "Support" Healer who's nonetheless able to meet all healing requirements but then just offers way more than anyone else atop that (in the previous case, because the others' outputs could more easily go to waste, while the those of the "Support Healer" could not.[/QUOTE]

Quote Originally Posted by ty_taurus
As for how a healer approaches healing as a responsibility, sure, a healer should generally try and appeal to gameplay elements that revolve around their healing, but that ultimately comes down to good game design.
I guess what I'm trying to say is that I don't trust a "Healer" who doesn't have a kit capable of nuance or engaging gameplay in the healing itself (which could nonetheless produce a powerful, healing-sufficient, and enjoyable job on the whole) not to be worse for the game as a whole for its inclusion unless we similarly scooted every healer in a similar direction -- a la OW -- which would still likely be worse for those who'd really enjoy healing if it were just tuned to a point wherein it could again be engaging for more than just the initial "still solving the fight" experience of Savage and Ultimate.

Again, I'm one of those most against pure-healing Healers. But I do think it would be a waste of what forms of engagement the game could offer on the whole if actual engaging/naunced healing gameplay were pushed out by jobs who could manage those capacities without engaging with such (especially if they could, as one would expect, therefore do more on the whole from what agencies they add outside of healing despite being tuned to meet all healing requirements individually).