YES PLEASE. I'm only interested in a game where I can play multiple characters! (I just get bored and quit otherwise).
This game is too expensive compared to most games!
Why $3 per char when we can only play one at a time anyways?
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Compared to most games? That are free? Well obviously. HOwever lets look at other subscription based games.
WoW: $14.99/mo
FFXI: $12.99/mo
Rift: $14.99/mo
SW:Tor: $14.99/mo
FFXIV: $9.99/mo
Super expensive when compared to other subscription based games...
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Nabiri was referring to the cost of extra characters being too expensive, which they are. $3 per character is ridiculous, should be free like every other MMO except FFXI. SE just like screwing over people anyway they can.
I still don't see the need for having multi chars in this mmo, but to each his own i guess.
Yeah, let's just forget the fact that FFXIV and FFXI are about the only MMORPGs where you can (and actually should) do everything on one character and the only MMORPGs where you're actually playing a character rather than a mere job archetype.
Wait are you serious? This has to be an entitlement thing because, based on the data provided, SE is still $1 less with two characters than their primary counterparts. Nobody is "screwing" anybody.
Also, as a sidenote, I don't know if the idea of multiple characters works with this game primarily because the armory system is based on having a flexible character. Yes, different setups will work for most fights. But, from a time management standpoint, one versatile character is going to be better than multiple characters. There is no need (aside from personal preference which I do not discount) for a character for DoW and one for DoM.
I love when pocket hockey drops the verbal smack down. "like" button man.
Yeah, exactly.Wait are you serious? This has to be an entitlement thing because, based on the data provided, SE is still $1 less with two characters than their primary counterparts. Nobody is "screwing" anybody.
Also, as a sidenote, I don't know if the idea of multiple characters works with this game primarily because the armory system is based on having a flexible character. Yes, different setups will work for most fights. But, from a time management standpoint, one versatile character is going to be better than multiple characters. There is no need (aside from personal preference which I do not discount) for a character for DoW and one for DoM.
I quite frankly don't understand why non-RP'ers would ever want multiple characters for any reason other than for muling/bazaaring. It just does not work in FFXIV (nor FFXI) because the point is being able to do everything on one character. Period.
Regardless of weather you agree or disagree about the whole character thing, there is no reason it should cost a lot. 3$ is expensive, and most people, from .. EVERY OTHER MMO who is USED to having multiple slots will instantly see it as 3$ x 8 (or w/e common value they are into). I see it in comments all the time whenever XIV has an article "lol this game is so expensive!" Its just way to complicated for the player, they should make slots free, no reason to be greedy.
That said, you can actually login to your account from multiple locations, you just cannot get onto a character(s) from different locations once one has been logged in. You just go to the character selection screen and trying to select any characters results in an error. It was possible in Alpha to actually do this but was restricted later. It is quite common to restrict so I dont see it being changed. RMT issues or account sharing etc. 8 friends could just use 1 account at 13/month or w/e, rather than 8 friends having seperate accounts and SE making 8x13/month, so from a business perspective, no it will never happen.
I used to have no interest in having a second character until news of version 2.0 hit. Based on what Yoshida has said, it sounds like the whole flow of the game is going to be different from level 1. You'll walk into the Adventurer's Guild and see a bunch of quest markers rather than being sent on guildleves. The main scenario missions are going to altered so that battle classes are required. And though I'm way too lazy to look it up, there was a comment a long time ago about altering the flow of the game so that players moved to different cities as they leveled, eventually getting the option to select your "base of operations" later on. And with all the new areas, there has to be a lot of low- and mid-level content that will send you off exploring.
Anyway, while it's great to have a level 50 character, the level 50 content will only be a slice of the new game. If you want to experience the new content in its entirety, you have to start over. Knowing that, I'd really like to start a second character when 2.0 hits, so I hope SE gets rid of the per character fee.
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