
Originally Posted by
Striker44
So, instead you just want to farm some random old dungeon a couple dozen times, because that's somehow more fun or engaging? Personally, I like the freedom to do whatsoever whets my whistle and make progress on the relic at the same time. If it bugs you that much, just create your own specific grind. Let one class use Alliance Raids only, another one Expert Dungeons, another one Hunt Trains, etc.. What I find annoying is - for example - I'm up to the step in the Bozja chain where you need 15 of an item that drops specifically from Level 70 Dungeons or HOH. I have little interest in the Deep Dungeons, and running 15 level 70 dungeons on a now-level 90 class is boring. Doing what I find fun and making progress regardless? Thank you.
Sometimes I wonder if these kind of people ever played MMORPGs before early 10s.
This genre was built upon long term rewards. If you want short term dopamine shots, then you have so many games to pick from. Every single MOBA, FPS, BRs, nearly all popular games are like that.
Quite often, journey is more important than a destination. Relics have very "meh" destination, and now EW deleted even the journey. So what's left?
This dumb hyperbole that "It's better than running 999 old dungeons" is so cheap, nobody wants that. World isn't black and white, you can have a compromise, not just one side of an extreme. Even if you wanted to make a grind using only content old, you can still do it in a sensible way, just learn how to make fun grinds from GW2 devs.
Or ever better, you don't even need to make a grind using old content, IS, V&C and EO are all brand new content which have no meaningful rewards, it's all one and done, so just connect this content without rewards, to a rewards without progression system and voila, everything fits perfectly.
Before all the "acktushly, it would be worse because of X or Y strawman arguments", here's one of my suggestions/draft from a while back. It's not perfect, it could definitely be refined. It makes a grind more involved, gives freedom of choice, and isn't too grindy if you choose no to make it grindy. It's only an example of possible one step, another steps could follow similar path:
Material X - you get this either from:
IS - Buy it for blue Cowries. This is effectively passive income for this material. If you don't want any grind, you can get all of this material here, albeit at slow, time-gated pace
V&C - You get X amount of material in here, you also get daily bonus material. Harder versions give similar amounts so the casuals don't whine.
EO - Same as V&C. If you get bored of V&C, you can farm this material here or vice-versa. You get another bonus for finishing certain floor sets. No 21-30 spamming.
Now all three content which died 1 or 2 weeks after release have at least some meaning.
This could be expanded much further. Next step, for example, you need X amount of Y, so you can do current AR/NR and get amount which is balanced (as if neither AR or NR give significantly more for time invested, unlike Anima and A9S) and/or you can also buy this for some tomes.
This would give you wide variety of things you can do. It won't force you to spam same thing over and over. There should be daily bonuses, so that you can choose lesser grind, but with more time-gating if you wish so.