Things that don't really work well:
1) substats
. a) crit recursion
.b) elements
.c) meldable main stat
. d) tank main stat getting fixed at the end of hw only to be broken for stormblood
.e) accuracy
. f) piety/tenacity are jokes
. h) speed interactions
. . i) dot scaling is a bit underwhelming
. . ii) edge case paladin/drk where they have a mix of spells and skills
. . iii) hardly anyone wants speed
. i) direct hit tbqh - doesn't scale heals, doesn't appear natively on tanks/healers except for beast gauge related attacks
2) job identities - essentially the more balance they strive for the less they're permitted to exist. If every shape has to fit into the square hole well enough then just why bother?
. a) why add more jobs when there's such a narrow range of holes for them to fit into?
. b) roles and role identities are limiting. [role] has to be able to deal with x, y and z so must all have a, b and c capabilities.
. c) cutting away at the foundation of the job to add a new capstone skill causes issues with balancing in lower level content that potency bloat is being used to paper over.
. d) repeated reworks gut what differentiation there has been to present increasingly streamlined and alien palette swaps.
. e) there is a lack of diversity in damage type/profile. Surely they could have just buffed atonement instead of killing paladin's playstyle etc.
3) healer kits seem designed for a non-existent or at the very least other game (formerly 2a). Healing is not required nearly enough to justify either the power of the healing side or the anaemia of the damage side.
4) synchronised swimming doesn't quite seem like the best thing to have the raids aspire to. Why should failing a mechanic result in an instant wipe - it removes agency from the healers and the potential to save the run.
. a) "Oh gosh an 8 man raid where you beat up a lone guy standing in a circular or square room. How very unique. I'll put it with the others."
5) 2 minute burst lmao. Who's it really for? If it's to make things easier for casuals then why include mechanics during it even in casual content. If it's to make raid balancing easier then who sent that without thinking that the enormous swings during the burst would cause more issues than it would fix. If it's their way of addressing E6S and the awkward burst there then jfc.
e: if you could pretend things indented properly that would be appreciated.
also the conclusion I forgot.
I just don't think they have the manpower to deal with it, seems like they spend all their time running from one fire to another with no time to think or plan ahead with the ever-increasing workload.