Quote Originally Posted by Aravell View Post
I said that I want to see choices that are wrong for each situation,
And there would be. Suppose all WHM heals were made damage neutral.

The party needs to be topped off before a raidwide in 6 seconds. Casting Cure 1 would be the wrong choice, despite it being damage neutral with Cure 3.

Again, this meets your requirements.

You also didn't answer the questions that need answering:

Quote Originally Posted by Renathras View Post
Cure 3 doesn't allow movement and costs 1500 MP where Afflatus Solace under Plenary requires burning the Plenary CD and can be done during movement while not costing MP.

Are those NOT differences? How are they not?

If you don't want healing focused on damage, why do you want Solace to be damage neutral and Cure 3 not to be?

If you don't want healing focused on damage, what DO you want it to be focused on? Damage neutral means it would be focused on resource use (MP, Lilies) and movement requirements, HPS (how fast healing is needed) vs HPM (the most efficient healing for the MP cost), eHP (using a heal with a barrier) vs direct healing (filling up the green bar; basically the Emergency Tactics situation of do you need a barrier on top of your health bars or do you just need to fill up empty health bars faster).

Are those NOT things you want factored into choice? Why not?

If not, what DO you want factored in that isn't damage? And why would making damage neutral harm this?