Quote Originally Posted by Renathras View Post
It's why I think having all their GCDs be damage neutral via nourishing the Blood Lily makes sense. That generates ACTUAL choice. Choice they don't (in practice) have right now. Sure, there's a "choice" but the "choice" is "doing it wrong".

The solution to avoiding the oGCD bloat IS making heals damage neutral. In a world where, say, Succor was damage neutral, it would actually be more worth casting and would reduce the need for things like Whispering Dawn or Indom.
For there to be meaningful choice, there has to be a variety of outcomes. The current situation is either you're right (this gives me damage) or you're wrong (this doesn't give me damage), in a world where all heals are damage neutral, there is only one choice because everything gives you damage, that's not meaningful choices. Picking either Afflatus Rapture or Medica becomes a meaningless choice when they both do the same thing (give you damage) because they become essentially the same thing. I maintain my position that people who think casting GCD heals when needed is a waste has a personal problem that the game should not design around.

Quote Originally Posted by Renathras View Post
As for skill ceiling: Some people like their skill ceiling to be based around picking heals smartly, not juggling damage buttons/a damage rotation...
I didn't mention damage buttons or a damage rotation once in my entire post. Don't push that idea onto me. I said in my post that part of being a skilled healer in previous expansions is by cutting down on unnecessary heals and freeing up extra time to do other things, that looks like I'm advocating for "smart use of healing" and not "damage rotations".