Quote Originally Posted by Ath192 View Post
It does hurt everyone. I’ll use an argument that has been used against me plenty here when I suggest a feature. That the development time could be better used elsewhere.

They’ve invested heavily into making it a good solo experience, imagine all the other things they could’ve done for the multiplayer experience if all this wasn’t going on in the background.

At the end of the day XI started getting these crutches towards the end of its peak and so I hope they’re planning on the next FF MMO as XVII. The changes would make a lot of sense if they are planning on transferring a huge chunk of the population to their next title. As it happened with XI.
I'm not hurt in the slightest. Nor is anyone I know. Dev time could be better used elsewhere. You only say this because you dislike it which makes the point go nowhere.
They've invested into both. Yall act like the mutiplayer side has gotten nothing when this isn't the case. Not even close. Oh they retooled old dungeons most don't care about. Oh the dungeon design will lack due to this going forward. Not like most give a damn about dungeon design when speed is the only factor that matters. Don't pull wall to wall and see what happens. SE has realized this and so they've made this move.
The changes already make sense without a new game being on the horizon. Why would this be the case when devs have outright already stated they want 7.0 to be a nice starting point for new players
Quote Originally Posted by RitsukoSonoda View Post
It's statistically impossible to make a game that appeals to everybody. Yet CBU3 has shown to continue with the pursuit of futility. Essentially the only thing they've really succeeded in doing is dumbing down this game along with FF16 to the point it requires a dozen or less functioning braincells to progress in it. You could argue that is well and fine for the offline singleplayer title FF16 except they basically forced everyone to play the game on preschooler mode just to access a somewhat normal difficulty setting on a second playthrough instead of letting us play it that way right out of the box. In terms of this game the issue is that these people progress the game and MSQ while not learning anything about how to play the game or do mechanics then jump into EX/Savage content and drag everyone else down diminishing the experience for those that did learn the game as they're just dead weight hoping to leech rewards because they want all the shiny stuff handed to them while refusing to make any effort to earn it. The frequency of this happening increased when easy mode was added to solo MSQ instances. The only reason the addition of duty support really didn't impact this is because those people were already using others to carry them through the 4 player and story mode trials before it was added. They're now taking it further and homogenizing older duties that had unique layouts or zone mechanics that made them stand out from every new duty they've added over more recent years.
Sure its impossible to make a game for everyone. But it's not impossible to make a mass appeal game. Epic Games has done this with Fornite.
Also question, who exactly cares about these old duties? Because most player I see are "gogogo let's get this done" types. In SB and ShB I didn't see even 1 person taking these unique routes in older dungeons. It was whatever gets the group to the end the fastest. You call it homogenization, I call it them responding to the way most players choose to run dungeons.
How many of these folks are just hopping into savage n ruining groups? Because I rarely hear about this. Leeches don't get to do so without the rest of the group knowing.
That's on them to not kick these people. And the retool of these duties have reworked mechanics that do a better job at teaching than before which I'd think you'd be happy about but ig not.