Yes yes, we know people who let us know over and over and over again that they're ambivalent to basically everything and would happily gobble pig slop as enthusiastically as ribeye looooooooove modern lobotomized job design.
They are those kind of people that choose to ignore the otherside and has the mentality: "If I don't acknowledge other people that don't unconditionally love this game, then the issues don't exist." because them and their circle of friends = the entire community.
Last edited by OM3GA-Z3RO; 07-18-2023 at 07:12 PM.
It would had been a problem if it was forced upon .but it is optional so I don't see a reason to make a thread about a problem that doesnot existSE has already mentioned that they want players to be able to complete the story as a single player and has already made several adjustments to old dungeon mechanics so NPC can do them. Personally I'm NOT a fan of NPC been able to complete 8 man trials. I would say though that I didn't mind as much for Scions 8 man in Endwalker because it seems thematic and it was a 10 year journey.
My question is, how would everyone feel if 7.0 was DESIGNED from the start to be 100% done with NPC on mind? (Including 8 man)
I'm Personally not a fan of it, base on adjustments SE made to dungeons, they dumb down several mechanics so an NPC can do them. My fear is that 8 man raids would be dumb down as well so it can be complete with NPC.
Yet you are still pumping money to the same company .you sir are genius
Again, your opinion. Many of you have to let us know over and over that job design apparently sucks full sale but it's an issue when someone feels the opposite and makes it known?
It's interesting that you say I'm choosing to ignore the other side. By saying this you are effectively ignoring my side. I have my own opinions as others have theirs. I pointed out a simple fact about how many players play this game and why the devs probably don't design content in certain ways due to this. I can acknowledge what another thinks and still not see an issue. But ig acknowledgement to some of you means I have to bow n say you're right about whatever you think...just because YOU see an issue doesn't mean there is one. Common problem with these forums. "Don't see the issues I have you're a *insert stupid buzzword here*".
Also foolish to say I or anyone I speak to unconditionally loves the game when I very thoroughly explained why I feel they're doing this and what effect it'd have. Not ONCE did i claim my circle is the entire community btw. (Guess this is another tactic to try n twist what im saying). I've expressed other issues I've had before but folks magically don't see those. All in all I think folks are overreacting about this but thats not new here.
Last edited by IkaraGreydancer; 07-18-2023 at 08:00 PM.
i'd personally be okay with it, as I normally play single player outside of this anyway. I can understand a lot of people would be upset though.
I don’t think so. Both XI and XIV became the franchises most profitable games. A business mission is first and foremost to make money above all else. Now I don’t think this outcome is impossible but highly improbable.It might also be that they've decided that they want to leave FF as a single player franchise going forward and so they're trying to get current players used to a single player experience.
Let's face it: MMOs come with a set of problems that single player games don't face, with one of the big ones being the interactions within the player community and the frequent requests for changes to content style "because other MMOs do it this way". There's greater pressure to appeal to a wider audience to keep a steady stream of players online for the sake of the multi-player experience even if other players are sometimes just seen as background noise while someone plays alone. They may have decided internally it's just not worth it anymore.
Personally, I'm not certain how I feel about the announced plans for the game. It's their IP and their right to make the creative decisions they want for the game but I'm taking a wait and see approach. As long as I continue to have fun playing, I'll be here. If too much of the social aspect ends up feeling lost in the middle of the solo focus, I may not stick around. I've never played other FF games so I'm not carrying any emotional baggage that chains me to the game just because it's a FF title.
Companies don’t tend to kill their most successful products, not intentionally anyways. Some do tend to coast on them to maximize profit or water them down to maximize appeal which makes them lose their special touch however. I do believe this to be happening here in terms of gameplay.
The issue with this approach is that the game accelerates burnout. You can quickly beat everything once and since there is no complexity there’s hardly a reason to return so people move on. New players aren’t generally infinite though so I’d prefer it if they invested in a loyal player base that is heavily invested into the games complexities instead of chasing the easy come, easy go cash.
It is such a tragedy that poor technical execution was also irrevocably tied to the highly interdependent and social experience FF MMOs were known for. They chucked out all of it when imo an FFXI 2.0 would’ve worked just fine if the game wasn’t a technical and underdeveloped disaster.
I'd love it if I could do the whole MSQ (dungeons & trials included) with NPC's. That doesn't mean I wouldn't do content with other players. I just like doing the dungeons (and trials) with NPC my first time to get a sense of how it all works without holding back other players due to my newbiness. Then when I queue for that content, I go in with some idea of how the encounters and mechanics work.SE has already mentioned that they want players to be able to complete the story as a single player and has already made several adjustments to old dungeon mechanics so NPC can do them. Personally I'm NOT a fan of NPC been able to complete 8 man trials. I would say though that I didn't mind as much for Scions 8 man in Endwalker because it seems thematic and it was a 10 year journey.
My question is, how would everyone feel if 7.0 was DESIGNED from the start to be 100% done with NPC on mind? (Including 8 man)
I'm Personally not a fan of it, base on adjustments SE made to dungeons, they dumb down several mechanics so an NPC can do them. My fear is that 8 man raids would be dumb down as well so it can be complete with NPC.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
This game is already easy mode in relation to games of yesteryear. Honestly, is running something like expert roulette that much different than playing a single player game? I can't recall running the dungeon any differently depending on my group. They might as well be 3 NPCs. If anything, the NPCs in trusts actually talk more.
Most dungeons go like this:
- While waiting to start, some people say "hey, hi o/ "
- I do the rotation I always do regardless of who is in the party
- no one says anything until the last boss which is "gg"
How is that much different than a single player game anyway? In older games, you weren't matched up with strangers. You could do very very little solo. There was very little solo advancement at all.
Of course, certain content is clearly MMO-centric like raids and I guess PvP. I think many MMOs have become more solo-friendly. If not specific solo-friendly, why don't we call it, introvert-friendly. Being matched up with people, not having to talk strategy, etc.
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