Quote Originally Posted by Alexandre_Noireau View Post
Went too much into the RPG, forgot about the MMO.

The relic quest had a very important function, in ARR-HW it made players to interact with several other system it had in place: You had to quest, dungeon, raid, trials, craft, FATEs. Yes grindy, but the promise, the reward was there. The grind in XIV is another topic.
In SB and ShB it got it's own areas, full of lore, theming, and whats more important a feeling of progression. Grindy, but the promise.

EW doesn't offer anything.

In this and many other areas it's shown how EW is LESS than it's predecesors.
One could say a game forcing you to interact with certain systems isn't good. I hear no one say the ARR relic grind was good or fun. The only really difference is current relics let you do whatever you want to get your relic. I'll take that over the God awful books/light farming of ARR. I'll take that over the eventual boring tedium of Eureka style Zones. I personally can't call EW a lesser in that regard.