
Originally Posted by
Voltyblast
That's not entirely true: ARR was a big success and it earned its respect not only as a pretty decent MMO (with limitations, but hey it was just resurrected so we were more lenient on its flaws) but also because it showed that if they listen to feedback, they will succeed...which is something they hardly do nowadays.
It all changed when HW came about: people realized that HW was "ARR 2.0", the same procedure for gear was the same, the few new additions were massive failures that they either died instantly (old diadem) or nobody cared from the get go (Verminion...yes, it was considered as major content updated back in 3.1). HW was still successful for other reasons, but it was essentially ARR with a new coat of paint...then SB came out and people started to see that it was also ARR with another coat of paint, and people were starting to realize that things weren't working as they hoped for and those few new additions were just hits or misses.
It's come to a point where people can almost predict what's gonna happen, and that's exactly when it's getting too safe. But ARR was all new, it actually experimented, it actually tried new things (desynthesis, hunts, housing, etc). It was after ARR that it became clear they didn't want to risk it and now we're in this state.
PS: I agree, wow failed a lot, but i give them credit for at least trying out. I hated the garrison but I liked how they made it better in Legion, I liked the artifact but also hated it for its gatekeeping mentality and grindy requirements, but I really can't say I hated them for experimenting, expecially in a time and period where games don't really like to experiment and always use the same mechanics so that you know it works (look at military shooters)