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  1. #11
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Zebraoracle View Post
    So a few things here

    1. Sounds like everyone runs the same meta builds to me! The community has already homogenized the job lol
    2. Square can literally change things to make them balanced within the context of 14 while still keeping their flavors. White Wind? Doesn't have to be "heals hp equal to the caster's hp", it can easily be "heals this base potency increasing as the caster's hp increases". Slap an appropriate MP cost on it and White Wind is now solved.
    3. Square can limit certain abilities based on which mimicry the BLU is using. The easiest solution to "everyone can do everything".

    I feel like people are just seeing what we have and are sticking their feet in the mud and refusing to budge instead of seeing BLU for the potential it truly has. We could have an amazing and creative job if Square actually took the time and care to implement it.
    Gonna counter some of these points.

    1. Metas will always exist. There's no point into bringing this into the conversation as its just an inevitable outcome with games. You ignore that not everyone follows this meta, especially with blue mages.
    2. You fail to realize that blue magic is a thing in previous FF games and its spells and effects were done to be as closely translated into FFXIV as possible. This is the sole reason why its limited with current content only, so that veterans and players can have keep the integrity of the unbalance of the class. You cant have a White Wind that doesnt heal based on your HP's values, because every other FF game that has that spell thats what the intended effect is supposed to be. Dumbing the blue magic spells down kills the whole point and appeal of blue mage and funny enough the fact that you're trying to do this, is the same level of thinking for why we have the 2-minute meta homogenization existing in the first place. Congratulations Zebraoracle, if I didnt know you any better, you're rocking the same boring wavelength as the actual dev combat team.
    3. Again, you are failing to realize the whole point of Blue Mage. Blue Magic itself isnt supposed to be balanced nor limiting. You're saying that in order to make Blue Mage not limited...is to actually cut the meat and potatoes on why the job is fun to play. Nobody is going to want to play a neutered class. We have seen countless examples of the audience complaining about their jobs further being streamlined to fit into the "meta" agenda, therefore making it worse.

    Blue's potential is already here in this game. The points you are proposing here are EXACTLY the opposite of giving the job its creativity. It baffles my mind how you're not even hearing yourself telling me that in order for Blue Mage to be amazing and creative...it needs to be further limited?
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    Last edited by Atelier-Bagur; 07-14-2023 at 01:24 PM.