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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,813
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    FFXIV's lack of combat depth doesn't make the choice of dodge, parry, block, super armor a strategy. Most action games do have a correct choice in those options as enemies will have unblockable attacks, area attacks that cannot be dodged, guard breaks, their own super armor moves, etc. Choosing between fighting in melee combat or ranged combat however would be a strategy however FFXVI doesn't provide effective build options for the latter and attempts to force your hand into doing the former.
    It does. The game is just so easy you can button mash through it. Now, I can see you refusing to recognize it because the game lacks so much depth but it's there. For example in plenty of battles when I botched a dodge or was unsure I tended to use an ability to trigger the super armor and I wouldn't get thrown around at very least. That was my strat. I tried parrying for a while but I wasn't consistent enough and it wasn't worth the hassle.

    The game does attempt to force not using ranged most of the time since it does so little, but you can main it nonetheless.

    I would also say only like 10% of all attacks in game were unblockable and or area attacks. Each boss only had one or two abilities that were like that. The rest were standard movesets. Especially when it came to trash mobs, which were a higher volume of enemies vs the boss battles.
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    Last edited by Ath192; 07-12-2023 at 04:30 AM.