Quote Originally Posted by Sebazy View Post
Ramping up the damage on tanks, allowing bosses to keep auto attacking through casts, allowing those auto attacks to crit, bringing back non telegraphed mini tank busters and additional aoe procs with normalised RNG chances to really keep the healers on their toes. Make us sweat, make us have to keep an eye on the tanks, make us have to keep an eye on the melee. Stop allowing us to let someone sit at 100hp safe in the knowledge that the next AoE is clearly indicated on our spreadsheet and Assize/Asylum/Eos will get them topped long before anything else comes along.

Basically, more incoming damage coupled with less predictability. The sooner SE drop the weird esports mentality and stop trying to design both fights and jobs to be 'logs friendly' the better. I genuinely think it's sterilised the enjoyment out of Savage at this point.
I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights. Also the part about them designing fights to be log-friendly, that would explain why they stopped doing mechanics that give people a damage down for doing it correctly (Digititis) or mechanics that lock down a specific person in the fight (Hand phase in A3S and Titan gaols in E4S).