That fact in no way precludes Taurus's suggestion, though? And reminding you of a portion you clearly skipped over --without any warrant at the time by which to dismiss the possibility that healers could ever have more than "another DoT or maybe a second Glare equivalent"-- is not being snide.
They almost always... are, though, when not doing so would cause a death.They're not pressing Rapture during any burst windows, party be damned.
...*Looks up.* ... *Looks back below.* ...healers will always be expected to sacrifice damage
So, which is it then?
DRK has no ST heals outside of its offensive combo, but... they absolutely do frequently have to weave in their other forms of sustain right within their burst windows.Imagine Dark Knight had to heal in between its burst windows or even Warrior had to delay IR Fell Cleave to keep the party alive?
We don't have to imagine it; it's... the norm. And has been since the start.
It'd replace... a Glare-equivalent (1.5s cast). Unless it'd constrain movement more than a Glare (1.5s cast)... why would an extra attack in any way reduce healer mobility?Unless every new button added is an instant cast, healer movement will become more of an issue.
Having additional instant cast attacks wouldn't just have a neutral effect on healer movement; it'd make healers more mobile.
Technically, so would just clumping up its ppgcd in general, as long as the added attacks are at all bankable, even if they still retained that 1.5s cast time (since the relative penalty of moving -- per lost filler damage -- would be less).



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