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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Perhaps a good thing would be to clarify what's changed and the manner in which it's driven current day healing off the rails.

    IMHO it's really quite simple and most of the solutions have already been dropped piecemeal in various discussions here over the years.

    SE don't really need to go back to ARR style encounter designs, but rather they need to look at what made those otherwise really rather basic bosses such good fun when the modern day equivalents like Alte Roite are almost universally derived.

    Ramping up the damage on tanks, allowing bosses to keep auto attacking through casts, allowing those auto attacks to crit, bringing back non telegraphed mini tank busters and additional aoe procs with normalised RNG chances to really keep the healers on their toes. Make us sweat, make us have to keep an eye on the tanks, make us have to keep an eye on the melee. Stop allowing us to let someone sit at 100hp safe in the knowledge that the next AoE is clearly indicated on our spreadsheet and Assize/Asylum/Eos will get them topped long before anything else comes along.

    Basically, more incoming damage coupled with less predictability. The sooner SE drop the weird esports mentality and stop trying to design both fights and jobs to be 'logs friendly' the better. I genuinely think it's sterilised the enjoyment out of Savage at this point.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sebazy View Post
    Ramping up the damage on tanks, allowing bosses to keep auto attacking through casts, allowing those auto attacks to crit, bringing back non telegraphed mini tank busters and additional aoe procs with normalised RNG chances to really keep the healers on their toes. Make us sweat, make us have to keep an eye on the tanks, make us have to keep an eye on the melee. Stop allowing us to let someone sit at 100hp safe in the knowledge that the next AoE is clearly indicated on our spreadsheet and Assize/Asylum/Eos will get them topped long before anything else comes along.

    Basically, more incoming damage coupled with less predictability. The sooner SE drop the weird esports mentality and stop trying to design both fights and jobs to be 'logs friendly' the better. I genuinely think it's sterilised the enjoyment out of Savage at this point.
    I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights. Also the part about them designing fights to be log-friendly, that would explain why they stopped doing mechanics that give people a damage down for doing it correctly (Digititis) or mechanics that lock down a specific person in the fight (Hand phase in A3S and Titan gaols in E4S).
    (3)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights.
    I threw one on each of the purpleboys in High Concept in like, week 1 prog, but once people had some gear the threat of the DOT fell off a cliff. Can't really check too many fights this tier (I was SCH for half of them), but I used Regens on the tanks when they got flung about in P10, and for the doorboss, my first 3 kills (which were all on the same day), only one of those kills had one lonely Regen in it, and looking at the log, I cannot even tell why I used it, but it was used right after Limit Cut, so it might have been in downtime anyway, I can't really tell.

    P12S phase 2 first kill also has a Regen cast count of... zero, surprising I know. 7 Medica 2's, but no Regen. So yeh, there's occasions where I use the button but, let's be real, I wouldn't be pressing Aspected Benefic in those situations (it is because AST has like 3x as much OGCD game as WHM)
    (0)

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,046
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I threw one on each of the purpleboys in High Concept in like, week 1 prog, but once people had some gear the threat of the DOT fell off a cliff. Can't really check too many fights this tier (I was SCH for half of them), but I used Regens on the tanks when they got flung about in P10, and for the doorboss, my first 3 kills (which were all on the same day), only one of those kills had one lonely Regen in it, and looking at the log, I cannot even tell why I used it, but it was used right after Limit Cut, so it might have been in downtime anyway, I can't really tell.

    P12S phase 2 first kill also has a Regen cast count of... zero, surprising I know. 7 Medica 2's, but no Regen. So yeh, there's occasions where I use the button but, let's be real, I wouldn't be pressing Aspected Benefic in those situations (it is because AST has like 3x as much OGCD game as WHM)
    That's true, I forgot about P8S, early weeks was Regen on each purple, later weeks was just 1 Medica 2. I didn't prog P10S on WHM, but I think Regen there is just more of a safety net, I did have a WHM cohealer that didn't use Regen, I tossed an Excog on one tank and a tether on the other and they came out fine. I now recall that I did Regen both tanks in P3S adds phase though, those baby birds hit hard.

    I'm still casually progging P12S so I can't speak for healing in phase 2, but the healing requirement in phase 1 is looking rather lacking so far, since I can soloheal through Superchain Theory I when my cohealer died at the start of it.
    (0)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I'm still casually progging P12S so I can't speak for healing in phase 2, but the healing requirement in phase 1 is looking rather lacking so far, since I can soloheal through Superchain Theory I when my cohealer died at the start of it.
    The only bits I'd consider 'hard to heal' are paradeigma 3 (platforms) and Limit Cut, and both are because of range. I actually use Medica 2 in LC specifically because of it's 5y extra range compared to Medica 1, hilariously. Rapture is also 20, so that's handy. But yeh Para3 can be a little wonky on healing if you end up with the 'bugger off to Narnia' debuff

    phase 2's healing issues are kinda the same thing really, just 'people are out of range, get mid to heal up before the next Ultima cast goes off'. That and certain named raidwides hit pretty hard so again, mit check rather than actual heal check (sadly)
    (0)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aravell View Post
    I miss when I had to toss a Regen on the main tank during Trines in O8S or they die to autos. I don't think I've needed to press Regen once in most modern fights. Also the part about them designing fights to be log-friendly, that would explain why they stopped doing mechanics that give people a damage down for doing it correctly (Digititis) or mechanics that lock down a specific person in the fight (Hand phase in A3S and Titan gaols in E4S).
    I still remember the the first time we hit an intermission on O8S Clownka, we're all oohing and aaahing as the statue shifts FFVI style. Meanwhile Kefka proceeds to quietly kick the tanks into the floor whilst no-ones looking. Loved it =(
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~