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  1. #1
    Player
    Alex1337's Avatar
    Join Date
    Apr 2022
    Posts
    52
    Character
    Superlinda Cuzynot
    World
    Lich
    Main Class
    Lancer Lv 80
    Good post, took me 90 years to read it but good post.

    SAM has felt atrocious to play since 6.1.

    The truth about this and, you're right this isnt SAM exclusive; every job in 7.0 will have their big hits be Gcrits. Stardiver (lol), Communio, Hyosho, Phantom Rush, Xenoglossy, Resolution, Ahkn Morn, Tech step, Apex arrow, Afflatus.

    This crusade to get the 2 min meta under control by trying to actively control RANDOM number generation is ludicrous. RNG is a part of MMOs, its something most people know they are signing up for when they play this genre of game. And the statement of "we wont make everything 2 min because that would be boring", please. It feels like they just arbitrarily made certain CDs NOT 2 min just because of that statement and in doing so have actually made jobs which have 40/45/90/110 cds just annoying because of the 2 min meta, who the hell feels good about popping riddle of wind 30 seconds before any buffs? Or using a lifesurge outside lance charge?

    I'm under no illusion though, despite the tone deaf changes to SAM in 6.1 it performs relatively well and is still the best job to sink buffs into, but, irrespective of this perceived performance it is nowhere near as fun to play as it was before that time and, the MOST heartbreaking thing about the removal of Kaiten is that such a graceful animation was replaced, in effect, by Shinten which has a dreadful one. I actually unironically feel bad for the animator that made the Kaiten animation and its just... gone now. Like imagine they remove Midare and wer'e left with Hakaze.

    It boils down to this and, looking at it purely from a cosmetic standpoint pressing Shinten DOES NOT FEEL GOOD, pressing Kaiten did.
    (12)

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Alex1337 View Post
    This crusade to get the 2 min meta under control by trying to actively control RANDOM number generation is ludicrous. RNG is a part of MMOs, its something most people know they are signing up for when they play this genre of game.
    Bodes really well for BRD too.
    (11)
    he/him

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alex1337 View Post
    and in doing so have actually made jobs which have 40/45/90/110 cds just annoying because of the 2 min meta, who the hell feels good about popping riddle of wind 30 seconds before any buffs? Or using a lifesurge outside lance charge?
    The best part is, the reason for those 'weird timers' is BECAUSE of the 2min meta. If you had jank spellspeed/skillspeed, you'd get to your 'burst moment' slightly too soon or too late, being misaligned from 2min because of your gear (which, when you're in full crafted for prog, is not exactly fixable). For example, your Drill would come up slightly before Reassemble when it was 60s CD, and it felt jank to have to hold onto it for a GCD, to get it Reassembled. So they made Reassemble a weird number (55s) so that regardless of your speed, you'd always get a charge in time to use on the 3rd Drill every time

    Just hilarious that they tried to fix a 'problem', and in doing so, have to fix the problems that arose from that fix being implemented. Next up is, as you say, the problem that 'oh damage variance in that tiny burst window is massive because of crits, so we need to make the hard hits all be guaranteed crits'. All of this, so that less skilled players can keep their buffs aligned easier. And despite the changes, said skill level of players not only can't keep buffs aligned, some of them forget to use the buffs at all. We're getting all these bad changes, for the sake of players who, in some cases, quite literally cannot perceive the benefits

    Last thing in the rant, yes. Shinten is competing for 'absolute most dogwater animation in the game', on any job in the game right now. And I'm including how goofy Flying Sardine is. 'Onehanded lunging stab with katana' is rivalled only by 'slashing motion with a rapier made for thrusting motions' Zwerchau, and that one's double-goofy because it's named after a longsword technique. If you wanna keep the Shinten spam, at least let us change the animation (with a first-party system, none of that TOS breaking crap) to Seigan
    (9)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alex1337 View Post
    who the hell feels good about popping riddle of wind 30 seconds before any buffs? Or using a lifesurge outside lance charge?
    ...If Lifesurge, for instance, was only ever meant to be popped inside of Lance Charge or Riddle of Wind inside of Riddle of Fire... they'd have that much less reason to be separate buttons.

    I'm not exactly going to feel pained that every other hit of Riddle of Wind won't be affected by Riddle of Fire; we're balanced accordingly, after all.

    No, I take that back -- it not only doesn't pain me that they're not the same CD; I prefer that they're not each just yet another 60s|120s CD.

    I like that Life Surge is a 40s CD, so at least I see one use that's independent of Lance Charge. I prefer that I have something more to be hitting as a rhythmic mile-marker (Riddle of Wind) between Riddles of Fire.
    (3)