Quote Originally Posted by Valence View Post
Why were people mad about the dark arts spamm, when they suddenly are mad that they got the kaiten spamm removed? What has changed in the mindset? Or is it just tied to the ability visuals? Something else?
This is what I was trying to get at. I liked SB DRK, once they did some much needed changes to it in 4.3, even if the majority of players thought 'its trash no damage' (they were incorrect). Why were people mad about DA spam, but are seemingly fine with Edge spam? Or as the case is, all the massive OGCD count of current DRK? The only things I can think of is 'pressing one button a lot (DA) Vs pressing like 5 different buttons for burst window (even if total APM is higher)', and the other is 'DA's effect is not instant, so the feedback isn't as pronounced as the instant 500p damage from Edge'. I guess similar applies to Kaiten, where you can't see the effect as much versus an upfront damage number like Senei or Shinten. Which is sad, because it just means that a whole class design paradigm, of 'enchant your weapon to deal additional effects' is potentially lost to us, because people don't like it if there's a skill that 'does nothing on it's own, but enhances the next action in some way'

Oh wait we have that on SGE still. Oh wait we have Continuation, now also on Burst Strike. Oh wait, people pine for the Royal Road days of AST. Oh wait we have Kaiten threads still, 3 patches of radio silence after it's removal. Maybe people DO like that kind of gameplay, and the devs removing it was a mistake they refuse to accept they screwed up on, for whatever reason