Quote Originally Posted by Shurrikhan View Post
Splitting up the raid buffs wouldn't have an impact on the relative penalties of death, to be clear. They'd still be used on cool down in order to get as many uses and potential sync-ups as possible within the fight. The main difference would merely be that the shorter the CD, the more likely a death is to delay its activation, punishing self and especially the party.
I assume that they're referring to how screwed someone is if the timing of their death wipes out one of their 2-minute burst sync-ups, or the resources accumulated for it, since so much potency magnification occurs in those windows. In that sense, if you still had a round of 60s buffs coming up, you could at least try to rebuild resources and hit those, vs. right now, where you just end up in a pure deadzone (minus maybe a stray AST card) until the next 2m mark.

If you made no other change, it would still have the same amplitude at the 2m mark since the 1m's would just line up again there, but you'd have shallower valleys in-between those peaks and your 60s dumps would be more valuable, which would work to spread out the total damage distribution a bit and give you some "consolation prizes" in between the 2m dumps.