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  1. #191
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    998
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I only raid as healer, so I can really only speak to that. I'm not happy with the current state of healing jobs. Yes, they are effective at what they do, but they are also *boring*. I'm sure most people are familiar with the usual gripe of having a 1-button DPS rotation. I'm not a huge fan of that, either, but my biggest issue lies elsewhere, that being the fact that we have a massive amount of healing tools and we don't even use a good chunk of them unless things are going horribly wrong. Fight design in this game encourages healers to OGCD heal while casting GCD heals only as a last resort. We get more healing abilities every expansion, but don't we have plenty already? At least give us something interesting, please.
    (16)

  2. #192
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,403
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I only raid as healer, so I can really only speak to that. I'm not happy with the current state of healing jobs. Yes, they are effective at what they do, but they are also *boring*. I'm sure most people are familiar with the usual gripe of having a 1-button DPS rotation. I'm not a huge fan of that, either, but my biggest issue lies elsewhere, that being the fact that we have a massive amount of healing tools and we don't even use a good chunk of them unless things are going horribly wrong. Fight design in this game encourages healers to OGCD heal while casting GCD heals only as a last resort. We get more healing abilities every expansion, but don't we have plenty already? At least give us something interesting, please.
    For healers, I’d rather have a more interesting healing and buffing setup rather than a more complex DPS rotation. When we have to have a more complex DPS setup to keep us busy, that means the design for our purpose in the raid is flawed.

    I’d rather have more buffs for DPS, mitigations, smart heals, maybe a 5 second window skip death option instead of rescue, etc. I don’t want to be a green mage, give healers more purpose, show some creativity.

    Heavens forbid healers get a LB1 and 2 that actually do something…

    Sadly, all we will get is more “safe plays”, it seems all of the creativity left us between ARR and HW.
    (2)

  3. #193
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    For healers, I’d rather have a more interesting healing and buffing setup rather than a more complex DPS rotation. When we have to have a more complex DPS setup to keep us busy, that means the design for our purpose in the raid is flawed.

    I’d rather have more buffs for DPS, mitigations, smart heals, maybe a 5 second window skip death option instead of rescue, etc. I don’t want to be a green mage, give healers more purpose, show some creativity.

    Heavens forbid healers get a LB1 and 2 that actually do something…

    Sadly, all we will get is more “safe plays”, it seems all of the creativity left us between ARR and HW.
    I'd rather them give us a dps rotation given that all of the raids, yes all of them, showcase more usage of our one button spam than our heals five times to ten times (or more) so. That is already justifiable for a more complex dps rotation. (No buffs don't work here as they'd only be a filler similar to just adding dots as those only fill a 30s window and outside that window you're back to doing 1 button spam.) The game isn't made for healers complex heal kit and the best bet would be to increase our dps kit with nonfiller buttons because the alternative would have them rework all fights and I just don't see that happening and even if it did heal creep from other classes and mitigation would replace eventually anyhow. The way to keep healers a role that must exist, at least imo, is a controversial one, which would be increase their skill engagement, overall dps contribution, and tie them to the dps bonus a party brings...so at the end of the day you might as well bring a healer anyhow as they are 1v1 with tanks and potentially dps, and the parties that don't bring one are just doing it for showmanship or challenge rather than effectiveness.
    (13)
    Last edited by Katish; 06-21-2023 at 09:51 PM.

  4. #194
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    While the healer damage kit could use an overhaul, the role would also benefit from the diversification of the healing portion of their kit as well. Part of why healers are boring is because of how much of their kit is just a straight heal, there is no difference between using Medica and Afflatus Rapture for example, the only difference comes from the loss of damage by using Medica, but they both do the exact same thing in terms of healing. There's far too many things in a healer's kit that's just restoring straight HP, we could use more interesting buttons like Macrocosmos and Horoscope, things that interact with the rest of the kit rather than just more direct heal buttons or regens or direct shields.
    (3)

  5. #195
    Player
    SilversLyu's Avatar
    Join Date
    Feb 2022
    Posts
    109
    Character
    Neni Feanie
    World
    Lich
    Main Class
    Summoner Lv 100
    If anything this game needs some more tight obnoxious healchecks, along a proper healer rotation including dps. P10S, a role should play like the role you play.
    (0)

  6. #196
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    I wish my favorite job had more skill expression and didn't completely revolve around getting lucky and critting a few skills that happen once every minute.

    Every job having so much of it's damage reliant on a small 'burst' window just isn't fun. Optimizing around sustained damage was much more interesting and rewarding.
    (14)

  7. #197
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LittleImp View Post
    I wish my favorite job had more skill expression and didn't completely revolve around getting lucky and critting a few skills that happen once every minute.

    Every job having so much of it's damage reliant on a small 'burst' window just isn't fun. Optimizing around sustained damage was much more interesting and rewarding.
    The only mutual exclusion between the two, though, was accepting drift in buff-less comps in order to get a bit more bonus GCD potency out of your own damage amp window (FoF, etc.) at risk of getting fewer affected GCDs (and any oGCD CDs also held) within the fight.

    In all other senses, optimizing for raid buffs is just an addition to optimizing sustained damage, not a replacement for it.
    (0)

  8. #198
    Player
    Malackai's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Mezha'ra Athan
    World
    Odin
    Main Class
    Conjurer Lv 90
    Only play healer since ARR but I think they really need to spice some things up it has been getting more boring/dull as time went by (and no it doesn't get better in ultimate type content) because the root problem is the way healers are build.

    I Am still not sure why they decided to split healers back to regen/shield types they removed the split in tanks so people of that role could just bring the class they liked but for some weird reason with healers they went nope... your not allowed...
    I have always hoped for healers to have both regen or schield modes especially after AST was introduced seemed like a good start but they just went backwards again..

    for WHM after The Lost City of Amdapor (Hard) was released in HW with the Kuribu boss(that one switches and had healing spells that switch to dps spells when she enters a "reverse" mode that one could have been interesting for WHMs as a system (think kind of a cleric stance but more then just swap of potency but have your actual healing spells convert instead)

    The Lilly job system dint even get expanded in this expansion. The Lilly spells not being full OGCD like tetra to make it at least flow a little bit better in combat is still jarring to me even after 6 years..

    guess my 2 cents
    (8)

  9. #199
    Player
    Yushees's Avatar
    Join Date
    Aug 2020
    Posts
    38
    Character
    Yushee Shinra
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    PvP kits are just miles ahead in term of fun and engaging gameplay. Each got their own unique playstyle and feel rather than being pigeonholed into their 2 minutes buff window. Also EVERYONE gets to use their limit break button.
    (4)

  10. #200
    Player
    SilversLyu's Avatar
    Join Date
    Feb 2022
    Posts
    109
    Character
    Neni Feanie
    World
    Lich
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Yushees View Post
    PvP kits are just miles ahead in term of fun and engaging gameplay. Each got their own unique playstyle and feel rather than being pigeonholed into their 2 minutes buff window. Also EVERYONE gets to use their limit break button.
    Also combos that go into 1 button, truly a blessing.
    (1)

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