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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,554
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    So, I think I at least understand the first part better. In TCG terms it'd be more like... when you Draw a card, it's in your hand (in ff14 terms, it's on the gauge). When you 'play' the card to gain it's effect you place it on the field (ff14 terms, you put a card effect on an ally). After playing it, it'd be like you also have a stored 'token' for that card, which is what's used when you cast Intersection/Opposition? I was under the impression it was based on the current 'next card you're going to play', hence the confusion. It makes a bit more sense if you have it based on cards you've already played but then the issue is that whatever order the cards are played in dictates the order of the Intersection effect, I'd assume?

    My other point of potential misunderstanding is that I was under the assumption that you want to be in Stellar Sect as much as possible because of the Lodestar refunds. If you can get away with being out of it when it's not burstwindow time then that's less of an issue, but on first read, my assumption was that you'd want to always play cards in sets of 3, to keep yourself in Stellar (so the Intersection buffs also give a lodestar plus their own effect = more damage). And with that, playing any Umbral card on its own throws you out of Stellar, so you'd only ever want to play them as a set of 3 plays too. Opposition being based on 'token' gained from Umbral clears up the misconception I had on that part, just Umbral still seems odd to me.

    Lastly, Premonition still didn't make sense to me. I get that it snapshots the damage at the time of cast. What I don't get is 'what damage?', does Premonition itself do damage (but at a later time), does it store up damage like a reverse Macrocosmos, is it a DOT, etc

    Sorry if my being bad at words has put a damper on creativity. Something tells me that this is a really strong idea, but it being tied to AST is what's making it confusing for me. Like, if the terms were swapped around to suit a completely new healer we've never seen before, maybe it'd all click in my head suddenly

    edit: forgot to mention on the first post, the Grand Trine thing is funny, because I was thinking while making the cards post from a couple weeks back (and never followed through with it): what if Synastry/Collective (one of the two) was like Spirit Link Totem from WOW, and equally distributed HP% between all allies (so tank selfheal like Equilibrium/Bloodwhetting/etc, would become AOE in a sense, and it'd technically be mit even on stackmarks, because tank Def stat from gear (and their personal CDs like Sheltron) would help everyone instead of just the tanks). Grand Trine is...not exactly that, but I think it's funny we both came to the conclusion that 'current Collective kinda sucks and could do with something more'. That's a skill I can get behind (or inside, as the case would be), it sounds great for multihit moves like Harrowing Hell and Styx
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    Last edited by ForsakenRoe; 07-08-2023 at 12:19 PM.