
Originally Posted by
ElysiumDragon
What I'd like to see is each healer being given it's own unique identity, and having it's abilities oriented around that identity.
For example, WHM is on the right track with the Lily system, but it could really do with a damage skill that uses a Lily and fuels the Blood Lily. WHM being the high DPS, low mobility healer is an identity I could see working, especially with WHM's focus on GCD healing. and an exceptionally good WHM should be able to make raw healing checks significantly easier, whilst also dealing the most personal damage of any healer.
SCH's identity could lean into that of the strategic healer. Things like Chain Strat and Expedient, as well as the faerie, play into this aspect, and their gameplay should reward planning and forward thinking. An exceptionally good SCH should be able to make mechanics that rely on heavy movement and shielding significantly easier, and have the most mobility of any healer.
AST's identity could be that of a healer with mastery over time, a job with a heavy focus on regenerative healing and damage buffs. An exceptionally talented AST should be able to utilise their numerous oGCD skills to heal more damage than a WHM over a longer period of time, but also buff the DPS of key members in a party and contribute the most group DPS of the healers, at the expense of having the lowest personal damage.
SGE's identity could be that of a healer that heals through dealing damage. It's skills could either shield and give resources for doing damage at a later point, or deal damage and also heal/shield as a side effect. An exceptionally talented SGE should be able to shield and protect their allies, whilst also maintaining damage uptime as much as possible.