Quote Originally Posted by Shurrikhan View Post
It reminds me of the old "Let's buff Piety, Tenacity, and Direct Hit so they're all real choices and each role would have its own best stat. But, let's also remove Skill/Spell Speed from the game, since it's just an annoyance," or "Consolidated combos would remove all the complexity of jobs, because you'd just hit the one button over and over!" all while shutting down any discussion of branching actual, real decisions (where what's optimal would rely on context and foresight) or combo actions being separately usable with actual synergies instead of just being finger-traps.

So many here seem to prefer a pretense of complexity over any actual depth in practice. Le sigh.
I really wish they would just revamp those stats to make them something more interesting.

Sks and Sps have absolutely no business in being separate entities. And then there's the question (which I don't know the answer), but how to make speed attractive to more jobs, especially non casters?

Why direct hit even exists? It's just a different form of crit. If there's something to take note from WoW, is the mastery stat. Something that interacts directly with your job's kit, which could be potentially interesting.

It would be cool if we had one side of the armor kits dedicated to offensive materia, and the other side to defensive/utility materia - and that could open to stuff like movement speed, leech, damage reduction, etc.