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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shikiseki View Post
    50/50 coinflip mode
    I see the point from the rest of the post and generally don't disagree with it, however I've seen the 50:50 coinflip term used a lot and it starts to irk me.

    What exactly drives people to call things a "coinflip"? Who uses it and how much experience do they have? From my personal experience at least, not only do I not care about the so-called "coinflip" of "oh no they got X and I didn't" (fill the variable as you like) because that would just take away focus from me just playing the game to the best of my ability, I also think the coinflip rhetoric gets repeated possibly by a large group of players who are under the illusion that their impact doesn't matter and therefore don't invest well into improving their own skillsets. Learning matchups, learning survival rotations, gaining gamesense about when it is time to leave a fight or when you should go deep to punish someone or waste a lot of time for them. Shoot, knowing when to 1v1 or 1v2 on a flank is a skillset you could learn and use your matchup knowledge for.

    If HALF the people complaining about coinflips put as much energy into improving themselves actively striving to not be the weak link in a match as they do for hyperfocusing on "oh no I lose coinflip I lose, nice RNG" the quality of the matches would improve tremendously.

    The only thing that might actually be coinflip-y is how jobs get distributed, which primarily gets funky if WAR + DRK get put together or WHM + AST. WAR-DRK cover for each other with different strengths and WHM-AST has an absolutely stupid amount of sustain on top of still having respectable burst damage.
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    Last edited by Reinhardt_Azureheim; 07-05-2023 at 06:41 AM. Reason: grammar