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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Even with that aside, there's simply no reason for healers WAR to do the same damage as tanks GNB in their present state. They're pressing one button a very simple rotation, compare to the juggling Gunbreaker deals with or the oGCD fest Dark Knight has. Besides, gear priority is static dependent. Plenty on the more casual side and even some midcore do FFA.
    And yet WAR does indeed keep up, very well, with the damage that GNB does, in fact it also often beats DRK. It's almost like the number of buttons in the rotation plays little to zero impact on the balance of how much damage they do. Which means the number of buttons the healers have atm, should not be a factor in how much damage they do relative to tanks. Besides that though, the point is that some people are asking for healers to have more buttons, which by your logic of 'more button = more damage potential', would result in what Ty says, where healers and tanks, played optimally, would do roughly the same damage

    It was funny seeing WHM outdps PLD in SHB though, just because of the whole 'it's a rdps gain for the PLD to use Req on Clemency, rather than forcing the WHM to drop a Glare for a Cure2', of course, this degenerative gameplay is an affront to the natural order of 'healers are sixth class citizens in the game' and had to be crushed immediately, can't have those WHMs getting a taste of fun/rewarding gameplay

    Quote Originally Posted by ForteNightshade View Post
    Red Mage is a poor example because adding a new job is far easier than completely overhauling an entire role. Likewise, Bowmage died because it was near universally hated. Which, much to many of our chagrin, is not the case for healers.
    I'd personally argue that the overhaul to cards going into 5.0 is equal in scale to Bowmage being reverted. I'd argue that removing an entire playstyle (noct sect) is equal in scale to Bowmage being reverted. Both of these happened to the same class, Healers have definitely seen Bowmage level changes. We just find the direction of the changes we got to be akin to the implementation of Bowmage, not the reversion

    Quote Originally Posted by ForteNightshade View Post
    they specifically addressed people asking for a return to Heavensward and said they had no intention of doing so. Considering the sheer popularity of the game right now, there isn't exactly an incentive to turn around and aim for a complex direction.
    Which is why I, and hopefully others if I've managed to convince anyone with my rambling, think that, since we the disgruntled healer mains hate 5.0 onwards, SE hates the idea of 3.0 or earlier, that 4.0 is the ideal middleground. No Cleric Stance dance rubbish, no Astrodyne/blandcards, SCH has several DOTs, AST has 'interesting cards' but no Royal Road (keeping Div as the 'predictable, 2min raidbuff' = easier to balance it's RDPS contribution), WHM keeps it's remade Lily/Misery system (which also addresses it's MP management issues from earlier incarnations), etc.

    There's only so many times a player can run through a EX roulette smashing Art of War and zero healing GCDs before they start to think 'hmm I wonder if it'd be more fun to do this on a DPS, even if that does mean a queue time to sit through'. Oddly, I don't recall many complaints that 'oh I can't keep up with all these DOTs on SCH'. In fact, I don't remember any at all. All I remember from those times was 'Why is WHM lily so bad' and 'Why is AST so damn good'. The solution to anyone with common sense is 'buff WHM to be as good as AST and SCH'. SE's 'solution' was to kneecap SCH and AST down to WHM, because WHM is the 'face of healing' and if that's bland as hell, everything needs to be bland as hell to match

    Quote Originally Posted by ForteNightshade View Post
    No, they are not. Outside of the casual demographic, who isn't all that concerned about healer design whatsoever, they aren't GCD healing during burst windows beyond very early prog where nobody cares about damage.
    I cannot speak for every WHM player, but I can assure you that if I need to Rapture during a burst window to keep everyone alive, I will absolutely Rapture during a burst window. It's not costing a Glare when I Rapture inside raidbuffs vs outside, it's costing me 'the damage boost that the raidbuffs apply to that Glare', I still get the Glare's damage back via Misery at a later point. In that regard, the damage cost is actually quite negligible, in the group I reclear with atm it would lose Brotherhood, Mug, Techstep and Searing Light/Embolden depending on what the caster is playing. By my maths, that combo of buffs (with embolden since it's bigger, for the sake of the example) puts Glare's effective potency at 376.8, meaning my 'lost damage' from 'Rapture at wrong time' is 67p. That is basically one tick of Dia. It's 2/3 of an Energy Drain. I'll happily pay 'one tick of Dia' worth of damage for the sake of safety

    Besides that, there's plenty of examples where the boss does a set of mechanics that require healing, during the 2min window, and while other more competent healers than me might have ways to avoid having to heal until the buffs fall off, I'm of the mind that 'I don't care I just want this reclear out of the way, so I'll press Rapture it's not that big a deal'
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    Last edited by ForsakenRoe; 07-05-2023 at 02:17 AM.