Quote Originally Posted by ty_taurus View Post
My original post was about what needs to happen to fix the healer role. Whether or not the design team ever will is an entirely different conversation, which is why I feel it was disingenuous to criticize one point with a problem that I already answered in the same original post. If you don't think that will ever come to pass, then that's a different conversation. I also thought Red Mage would never come to pass prior to Stormblood because it didn't match the holy trinity format established by XIV, and here we are. People are allowed to change their minds after all. They changed their minds about bow mage. After the release of Super Smash Bros Brawl, the producer stated Animal Crossing would never get a fighter added to the series because it wouldn't make sense. Fast forward 4 years and Villager was the first newcomer announced for the 4th game. People change their minds sometimes.
Yes, however what I replied to, specifically, has nothing to do with fixing the healer role but is simply a preference on gear distribution. You're now conflating healer design and how individual statics decide they want to divvy out loot. Both are subjective but only one is an actual design issue.

Red Mage is a poor example because adding a new job is far easier than completely overhauling an entire role. Likewise, Bowmage died because it was near universally hated. Which, much to many of our chagrin, is not the case for healers. It's like those bemoaning EW Summoner. Some may despise the changes but considering it's widely considered the most popular job in the game now, there isn't exactly much incentive to scale it back.

Quote Originally Posted by ty_taurus View Post
Um... Tanks already have to weave mitigation and healing in the middle of their rotations and burst windows now. You don't think tanks have to manage things like Reprisal, Divine Veil, Shake it Off, or other kinds of tools regularly? Even DPS do that. I do that as a Dancer all the time. Sometimes I even need multiple healing/mitigation cooldowns during my buff window. Anyone who thinks healers are playing some different type of game than the other two roles just isn't playing healer correctly.
I never said they didn't. What I implied is you'd either have to add several more buttons on top of what the tanks already have or completely overhaul the healing kits to make this new design work. To be fair, I probably should have worded that better. Nevertheless, they simply aren't going to do the latter because that isn't the design philosophy they want for healers. None of which is to say I agree with it but not only have they spent two expansions downscaling the complexity of everything, they specifically addressed people asking for a return to Heavensward and said they had no intention of doing so. Considering the sheer popularity of the game right now, there isn't exactly an incentive to turn around and aim for a complex direction.

Quote Originally Posted by Shurrikhan View Post
They almost always... are, though, when not doing so would cause a death.
No, they are not. Outside of the casual demographic, who isn't all that concerned about healer design whatsoever, they aren't GCD healing during burst windows beyond very early prog where nobody cares about damage. They'll cover those scenarios with oGCDs and external mitigation from other roles. If Reprisal is missed, more often than not someone will die because you're not getting a shield. Now if they notice they may adjust in time but that shouldn't be the expectation when Reprisal should have been there.