



It was more just a general thought on the usability of CDR in this game with how much weight is placed on every individual second.Is this supposed to be in response to the specific CDR idea above, or in general?
The idea suggested above doesn't add to that problem, as it only rushes the still-cooling CD chosen rather than reducing the recast time of the next use (as per original Spear).
It also doesn't rush/accelerate all CDs simultaneously... only the one chosen.



I'm into my cups, so I'm going to push back: How true is that, really? What content in this game requires you to play to absolute, mathematical perfection for 8+, 10+, 15+ minutes?
Like, I get the desire to optimize spreadsheets, and to collect high-scoring spreadsheets. But what content are you running, what gear are you running it with such that "every individual second" actually makes the difference between wiping vs. clearing?




I agree that there's a value in weighing practicality into the equation, but what I meant was how specific and down to the number this community tends to get when it comes to squeezing optimization out of each job. On Dancer, for example, one of the values that has been brought up of the action Tilana, a 1.5 second GCD timer follow-up after Technical Finish, is that you get 1 extra GCD in the last second of Devilment after Technical Finish Falls off. That's more what I meant about weight in each second.I'm into my cups, so I'm going to push back: How true is that, really? What content in this game requires you to play to absolute, mathematical perfection for 8+, 10+, 15+ minutes?
Like, I get the desire to optimize spreadsheets, and to collect high-scoring spreadsheets. But what content are you running, what gear are you running it with such that "every individual second" actually makes the difference between wiping vs. clearing?
Again, though... you're not describing a change there as a result of CDR-as-a-mechanic, only... of greater APM in general outside of filler GCDs. That "problem" would already be the literal case from just having one more oGCD to fit in your opener, or any CD being shortened or spender taking less time to generate.
And, in the particular example, again... these are oGCD heals (or hybrids) we're talking about, and in this case with a massive banking margin (5 Medica II's worth) that can be spent perfectly on demand on precisely the ability that one wants to use before it has fully cooled. Yeah, it'd offer increased APM, but the result of the 'rush'-ed CD use is... a full CD (though one again 'rush'-able), not something inherently more likely to go to waste.
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