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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    Cooldown reduction is tricky in a setting like FFXIV. Let's say lilies could reliably reduce the cooldown of certain actions by 50%. If we're talking about a healing resource like Tetragrammaton, that means we're taking a 60 second cooldown down to 30 seconds, but unless you use Tetra immediately, every second you're sitting on it after the 30 second cooldown is rapidly declining the value of the cooldown reduction effect.
    Is this supposed to be in response to the specific CDR idea above, or in general?

    The idea suggested above doesn't add to that problem, as it only rushes the still-cooling CD chosen rather than reducing the recast time of the next use (as per original Spear).

    It also doesn't rush/accelerate all CDs simultaneously... only the one chosen.

    Quote Originally Posted by Allegor View Post
    I'm not a raider but I think unless the CDR is rng, and/or it resets the cooldown instead of reducing it (like Bard's Bloodletter during Mage's Ballad), people would be using the "new cd" consistently enough that they might as well reduce the ability's default cd altogether - wasn't that what happened with Assize at the end of SB?
    People were spending Stormblood Lilies on Assize simply because it was by far the best choice on which to spend Lilies (because its solely percentage-CDR favored accelerating long CDs, and of those long CDs, Assize was the only one worth accelerating). It wasn't particularly that they were trying to fit in an extra Assize per raid buff cycle (back then, the oGCD 400cp was still frequently vital for actual healing in Savage), but simply that it was the least wasteful option for an then-underpowered mechanic.

    Had the Lilies also reduced a flat amount of seconds (which in turn favors shorter CDs instead) and the CDR was immediate instead of applying to the next use, you'd likely have seen more varied spending, especially if they just didn't leave Assize so damn OP compared to everything else / everything else so lackluster relative to Assize.
    (0)
    Last edited by Shurrikhan; 06-29-2023 at 07:05 AM.

  2. #2
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Is this supposed to be in response to the specific CDR idea above, or in general?

    The idea suggested above doesn't add to that problem, as it only rushes the still-cooling CD chosen rather than reducing the recast time of the next use (as per original Spear).

    It also doesn't rush/accelerate all CDs simultaneously... only the one chosen.
    It was more just a general thought on the usability of CDR in this game with how much weight is placed on every individual second.
    (0)

  3. #3
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    this game with how much weight is placed on every individual second.
    I'm into my cups, so I'm going to push back: How true is that, really? What content in this game requires you to play to absolute, mathematical perfection for 8+, 10+, 15+ minutes?

    Like, I get the desire to optimize spreadsheets, and to collect high-scoring spreadsheets. But what content are you running, what gear are you running it with such that "every individual second" actually makes the difference between wiping vs. clearing?
    (4)

  4. #4
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    I'm into my cups, so I'm going to push back: How true is that, really? What content in this game requires you to play to absolute, mathematical perfection for 8+, 10+, 15+ minutes?

    Like, I get the desire to optimize spreadsheets, and to collect high-scoring spreadsheets. But what content are you running, what gear are you running it with such that "every individual second" actually makes the difference between wiping vs. clearing?
    I agree that there's a value in weighing practicality into the equation, but what I meant was how specific and down to the number this community tends to get when it comes to squeezing optimization out of each job. On Dancer, for example, one of the values that has been brought up of the action Tilana, a 1.5 second GCD timer follow-up after Technical Finish, is that you get 1 extra GCD in the last second of Devilment after Technical Finish Falls off. That's more what I meant about weight in each second.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    It was more just a general thought on the usability of CDR in this game with how much weight is placed on every individual second.
    Again, though... you're not describing a change there as a result of CDR-as-a-mechanic, only... of greater APM in general outside of filler GCDs. That "problem" would already be the literal case from just having one more oGCD to fit in your opener, or any CD being shortened or spender taking less time to generate.

    And, in the particular example, again... these are oGCD heals (or hybrids) we're talking about, and in this case with a massive banking margin (5 Medica II's worth) that can be spent perfectly on demand on precisely the ability that one wants to use before it has fully cooled. Yeah, it'd offer increased APM, but the result of the 'rush'-ed CD use is... a full CD (though one again 'rush'-able), not something inherently more likely to go to waste.
    (1)