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  1. #101
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,915
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by R041 View Post
    The crafting is still pretty meh and littered with a massive ton of junk. I almost feel like I'm playing WoW with how much junk I pick up knowing I'll never use them. What's funny is this would have been the perfect system to let me craft all sorts of potions and shit, like Witcher - But nope. This is the kinda stuff that I look at and go "This is a great system, but I just wish it were pushed further.
    This is my primary complaint. Gearing and crafting is underwhelming. I get excited because I've unlocked a new recipe at the smithy, but when I check it, the bracelets are still worse off than the pair of blue ones I picked up in the lead up to the last major boss fight.

    The combat is just right for action game newbies like me. I'm having fun and getting better at it. I started out with all of the brain dead rings equipped, but having on the auto combo one felt ugly. It felt like I was the little sibling holding a controller that wasn't actually plugged into the SNES and mashing buttons just like the older sibling that was actually playing. I removed it.

    So I've got on Timely Focus (because I'm old and slow and need an extra moment to dodge correctly) and Timely Assistance (because I'm struggling to control one character and I'd rather not have to juggle two.) I love the sphere grid style skill tree and I've had a blast unlocking stuff.

    I'm sorry they catered stuff to Bads like me. Sounds like Action mode should have been tuned just a little higher.

    They created Criterion dungeons. Is anyone running those actually?
    Yes, actually. I did the regular modes solo for fun, and did Another Sildan Subterrain with a small static. It felt like a gauntlet of three mini Ex/Savage fights. Quite fun!
    (2)
    Last edited by Catwho; 06-28-2023 at 03:31 AM.

  2. #102
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Catwho View Post
    This is my primary complaint. Gearing and crafting is underwhelming. I get excited because I've unlocked a new recipe at the smithy, but when I check it, the bracelets are still worse off than the pair of blue ones I picked up in the lead up to the last major boss fight.

    The combat is just right for action game newbies like me. I'm having fun and getting better at it. I started out with all of the brain dead rings equipped, but having on the auto combo one felt ugly. It felt like I was the little sibling holding a controller that wasn't actually plugged into the SNES and mashing buttons just like the older sibling that was actually playing. I removed it.

    So I've got on Timely Focus (because I'm old and slow and need an extra moment to dodge correctly) and Timely Assistance (because I'm struggling to control one character and I'd rather not have to juggle two.) I love the sphere grid style skill tree and I've had a blast unlocking stuff.

    I'm sorry they catered stuff to Bads like me. Sounds like Action mode should have been tuned just a little higher.

    Yes, actually. I did the regular modes solo for fun, and did Another Sildan Subterrain with a small static. It felt like a gauntlet of three mini Ex/Savage fights. Quite fun!

    Haha, it's all good - I'm just groaning because it feels like having any DMC + FF experience basically makes the game look like a slaughter house of destruction in a blink of an eye. I like that they have those rings, and I like that they have Story Mode. But it just feels weird that Normal Mode is barely any different than Story Mode.

    I realize that they want to make sure everyone can play through and enjoy the story, and I commend them for that. It just feels like they didn't do an actual story pass with someone that knew how to play action games. It almost feels like they focused heavily on them both individually, and they added those combat challenges in the world - But when it comes time to combine them in the story itself, it doesn't click as well as it should with the pacing.
    (1)

  3. #103
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by R041 View Post
    This is a half-truth. We know what Easy, Normal, Hard is, and it's okay that Harder modes are locked behind beating the game.

    Are you playing XVI right now? I'm gonna guess no. The game plays itself in Normal Mode, even without the rings. So when you consider how Final Fantasy games play, and how it takes 30 hours to ramp up to anything. It's basically just a walking simulator with hours of cutscenes. The pacing is broken because of this. The writers wind-up story content, only for the combat balance to completely nullify any tension build up. That combined with the weird story transitions from epic into filler.. It has some serious pacing issues all around.

    It's okay to not have an opinion.

    I think it's still a pretty good game overall, but these flaws are very obvious.
    My only real gripe is I wish the enemies had more health, or at the very least bosses weren't unmovable stones and you could actually pull them/launch them into the air because the combat system allows for some really wild combo setups.

    https://www.youtube.com/watch?v=hDbp2q5tvIA
    (1)

  4. #104
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ransu View Post
    My only real gripe is I wish the enemies had more health, or at the very least bosses weren't unmovable stones and you could actually pull them/launch them into the air because the combat system allows for some really wild combo setups.

    https://www.youtube.com/watch?v=hDbp2q5tvIA
    Yeah exactly, like it has all of these amazing systems.. Watching the vid, it shows you they exist. That's what you expect, especially out of a DMC-like. But then the overall balance basically tells you "No, we don't do that here". So they contradict each other pretty significantly. I want normal enemies to have more health, stagger enemies to have LESS health.

    And if anyone's confused - The only reason Ransu* (Realized it's your vid lol) is even able to combo that enemy, it's because it's training ground with infinite HP. That's not how the game is actually played unfortunately.

    Those combos are so sick..

    Now show them what it's really like, when you walk into a room, press 1 button and 10 enemies instantly die. Hahaha
    (2)
    Last edited by R041; 06-28-2023 at 04:36 AM.

  5. #105
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jojoya View Post
    Since healers are truly obsolete, please show us a video of your personal healerless TOP clear.
    Quote Originally Posted by TheDecay View Post
    "Well go do it then" from the same 5 unpaid forum interns incoming in 3...2...1...
    A little late but you came around in the end I guess.

    Literal: "Well, if you don't like <This>, then I would like to see you do it better!" or "You have never done or achieved this, you have no right to criticize!"
    An old argument to silence others to criticize. I have nothing to prove to you. If Yoshi actually admits that the game design is flawed then it would be the end of it but no, he believes that healers are fine because: "If YoU aRe BoReD, tHeN hEaL iN uLtImAtEs"
    And people prove to him it's not.
    (11)

  6. #106
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ransu View Post
    My only real gripe is I wish the enemies had more health, or at the very least bosses weren't unmovable stones and you could actually pull them/launch them into the air because the combat system allows for some really wild combo setups.

    https://www.youtube.com/watch?v=hDbp2q5tvIA
    It's a great combo, but 1. any enemy you can actually do that against you don't need to, and 2. The scoring system which is what a huge part of the entire combat system is based around, isn't even usable until a 2nd playthrough. Why would I do a 30 second combo on an enemy that will go down with a single Eikon ability? Bosses? Nope, they'll just ignore that fancy combo and hit you through it. Eikon fights? Those are cutscenes.

    As others have said and I keep saying, there's a weird disconnect between the systems in the game. It's like they have a basket of cool things they wanted to do, but also were terrified about making sure it WASN'T FFXV or FFXIII, and so were super safe with the difficulty, easy mode rings, and other design decisions. I don't enjoy the combat particularly, or the story even, but at least I could have appreciated if they had stuck with a singular vision. What we have is not that. I don't know, I guess I'm frustrated because it feels like they could have made a few small changes to improve the game a lot. I still wouldn't love it, it's fundamentally a game I will never love, but I'd like it more.
    (1)
    Last edited by Boblawblah; 06-28-2023 at 05:28 AM.

  7. #107
    Player
    TheDecay's Avatar
    Join Date
    Jun 2023
    Posts
    169
    Character
    Gabon Decay
    World
    Marilith
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jojoya View Post
    I'd like to suggest that you stop the trolling and taking things out of context. I've never stated or even implied that RMT does not exist.

    Yes, I'm talking about reality here and not the fantasy world in your head about how game development works.

    If you want good faith discussion in these forums, set the example instead of arguing in bad faith yourself.
    My dear lala, deflecting this back to me doesn't help your case in any way when you immediately launched into a bad-faith attack the very next line:

    Quote Originally Posted by Jojoya View Post
    Since healers are truly obsolete, please show us a video of your personal healerless TOP clear.
    Mayhaps people will be inclined to take you more seriously when you stop posting on the forums for the sake of "gotcha"-ing other people, as you've done across practically every subforum/board in the OF at this point. As has been repeated ad infinitum at this point: the TOP healerless clear is a symptom of a major design flaw, it's not the flaw itself. Of course, bad faith arguments tend to laser focus on people using that example to illustrate the scope of the problem because it's the easiest way to "gotcha" instead of engaging in, with good faith, a discussion of the myriad problems with healer design.
    (14)
    Last edited by TheDecay; 06-28-2023 at 05:30 AM.

  8. #108
    Player
    TheDecay's Avatar
    Join Date
    Jun 2023
    Posts
    169
    Character
    Gabon Decay
    World
    Marilith
    Main Class
    Monk Lv 90
    Quote Originally Posted by Myllah_Lyte View Post
    “Hey Kratos you’re on fire! Did you notice that you’re on fire? That’s bad”
    “Kratos you’re low on health!”
    “Hey Kratos I noticed that you’ve been looking at this puzzle for .5 seconds, let me go ahead and tell you the solution since you’re obviously hopelessly stuck with no chance of ever solving it on your own. Put the blue peg in the blue hole”
    “Kratos try hitting the bad guy with your axe!”
    Yes, GoW isn't perfect and that should've been an option so that players can turn off the annoying, unwanted "hints".

    Is this a "gotcha" again? Let me quickly dispel you of the illusion that you seem to hold: that I or anyone else think non-CBU3 games are immune to criticism. They are not and I will happily criticize GoW when it's relevant.
    (10)

  9. #109
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheDecay View Post
    Yes, GoW isn't perfect and that should've been an option so that players can turn off the annoying, unwanted "hints".

    Is this a "gotcha" again? Let me quickly dispel you of the illusion that you seem to hold: that I or anyone else think non-CBU3 games are immune to criticism. They are not and I will happily criticize GoW when it's relevant.
    You assumed quite a bit based on something that wasn't said. Nowhere did they even imply you or anyone think non CBU3 games are beyond criticism. You call it an illusion they seem to hold yet...you came up with it xD

    You spoke about hand holding and bring up GoW as this shining example and someone simply debunked what you said pointing out things the game says to hand hold lol
    Like can we stop n think for a second please?
    (2)

  10. 06-28-2023 07:31 AM

  11. #110
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Nowhere did they even imply you or anyone think non CBU3 games are beyond criticism.
    Then stop responding to people that post feedback?

    You've posted in this very thread like what, 10 times? Trying to argue with people and giving counterpoints against anything even remotely criticizing CBU:III and their games. Clearly you see how that looks right? Then you post that? lol






    "Uh no, what I meant was - You can criticize CBU:III on Tuesdays and Thursdays at 2:30AM - 2:35AM"


    None of your reactive arguments are even in good faith, they just break down as soon as you get cornered and start talking about how XIV has Ultimates, so of course that means they have difficult content. Right?

    But you fail to even understand the argument at all - It's not that CBU:III provides difficult content. It's that their pacing and difficulty curves are all over the place. They make no sense. Even in XIV, where you go from braindead easy to immediately insane. There's never any ramp-up in difficulty. It's always just extremely easy or extremely hard. It's exactly the same thing going on in XVI. You have to beat the whole ass game to even have any semblance of difficulty. That's what we're saying, but you're arguing some other point altogether.

    Every time someone replies to feedback and tries to discredit someone, they usually respond back harder. That's how this goes. So here's some more feedback so we can do this forever and ever.

    XVI plays itself. Just like XIV
    XVI doesn't have gradual difficulty. It's either on or off. Just like XIV
    You have to beat the game to get even remotely difficult content. Just like XIV
    The pacing is off, and story keeps going from grand epic to dull filler. Just like XIV
    The RPG elements are completely gone. Just like XIV
    It's a walking and fetch simulator with hours of cutscenes between. Just like XIV
    Gil is worthless. Just like XIV
    The world is barren and has no reason to explore. Just like XIV
    There's way too much constant exposition about everything. Just like XIV
    There are a lot of really cool systems, but all of them are half-baked. Just like XIV
    The highs are as high as the lows are low. Just like XIV

    I can talk about my pros too, but this is basically bait

    7/10 game


    I have a lot I love about XVI, but I'm not gonna sit here and lie about how I'm having the greatest time ever, that there's nothing wrong, CBU:III is perfect. Nah.. XVI heavily suffers from CBU:III syndrome.

    So on brand, really. lol
    (25)
    Last edited by R041; 06-28-2023 at 09:47 AM.

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