In defense of the pacing:
It's designed for you to be able to play it in 2-3 hour chunks, have a climactic boss battle, watch the resulting movies as your reward, and then go set the game down and do something else. After the last boss fight I finished I joked, "Damn I need a cigarette and I don't even smoke."
You return to home base and shut down the PS5 so you can go to work or school without feeling unsatisfied. When you resume the game, you won't feel lost because you're probably going to knock out a bunch of easy quests or hunts before resuming the story.
For someone who wants to game in marathon 8-10 hour sessions, that pacing will feel like a roller coaster.
For someone who wants to knock out a few hours after dinner, its perfect.
In defense of the pacing:
It's designed for you to be able to play it in 2-3 hour chunks, have a climactic boss battle, watch the resulting movies as your reward, and then go set the game down and do something else. After the last boss fight I finished I joked, "Damn I need a cigarette and I don't even smoke."
You return to home base and shut down the PS5 so you can go to work or school without feeling unsatisfied. When you resume the game, you won't feel lost because you're probably going to knock out a bunch of easy quests or hunts before resuming the story.
For someone who wants to game in marathon 8-10 hour sessions, that pacing will feel like a roller coaster.
For someone who wants to knock out a few hours after dinner, its perfect.
Honestly that's fair, it's kinda just how jarring the difference is. But that's how I'm playing it too, pretty slowly - So that specific pacing issue doesn't really bother me so much.
It's WAY worse in XIV, where those sections are upwards of like 5 hours long sometimes.
It's the instant-death easy baby mode that completely takes me out of doing anything non-boss related. I never get to play the DMC they promised in my Final Fantasy game.![]()
Last edited by R041; 06-28-2023 at 10:33 AM.
I had a feeling your post was to me so i pulled you off ignore. Seems youre still spouting stupidity in regards to me so youll probably be right back on there after this post.Then stop responding to people that post feedback?
You've posted in this very thread like what, 10 times? Trying to argue with people and giving counterpoints against anything even remotely criticizing CBU:III and their games. Clearly you see how that looks right? Then you post that? lol
"Uh no, what I meant was - You can criticize CBU:III on Tuesdays and Thursdays at 2:30AM - 2:35AM"
None of your reactive arguments are even in good faith, they just break down as soon as you get cornered and start talking about how XIV has Ultimates, so of course that means they have difficult content. Right?
But you fail to even understand the argument at all - It's not that CBU:III provides difficult content. It's that their pacing and difficulty curves are all over the place. They make no sense. Even in XIV, where you go from braindead easy to immediately insane. There's never any ramp-up in difficulty. It's always just extremely easy or extremely hard. It's exactly the same thing going on in XVI. You have to beat the whole ass game to even have any semblance of difficulty. That's what we're saying, but you're arguing some other point altogether.
Every time someone replies to feedback and tries to discredit someone, they usually respond back harder. That's how this goes. So here's some more feedback so we can do this forever and ever.
XVI plays itself. Just like XIV
XVI doesn't have gradual difficulty. It's either on or off. Just like XIV
You have to beat the game to get even remotely difficult content. Just like XIV
The pacing is off, and story keeps going from grand epic to dull filler. Just like XIV
The RPG elements are completely gone. Just like XIV
It's a walking and fetch simulator with hours of cutscenes between. Just like XIV
Gil is worthless. Just like XIV
The world is barren and has no reason to explore. Just like XIV
There's way too much constant exposition about everything. Just like XIV
There are a lot of really cool systems, but all of them are half-baked. Just like XIV
The highs are as high as the lows are low. Just like XIV
I can talk about my pros too, but this is basically bait
7/10 game
I have a lot I love about XVI, but I'm not gonna sit here and lie about how I'm having the greatest time ever, that there's nothing wrong, CBU:III is perfect. Nah.. XVI heavily suffers from CBU:III syndrome.
So on brand, really. lol
Lets talk facts for this bit. It WASNT implied that non CBU3 games are beyond criticism. At no point was that said, at all.
Next am I not allowed to give counterpoints now? This is a place for discussion no? Or am I suppose to just be quiet if I don't agree? Sorry but thats not happening. I personally don't care if you believe I'm speaking in good faith or not. You're no one to me so your opinion there means nill. Nothing I have said has been "broken down" by anyone. The fact IS XIV has difficult content. I don't give a damn what you think in regards to that because facts are facts. Savage/Extreme/Unreal/Ultimate are in fact XIVs difficult content. Period.
Next you say it goes from braindead easy to insanely difficult. Isn't the progression something like Extremes to Unreal/Savage to Ultimate? The jump from Extreme to Savage is not that big imo. I wouldn't even say going from normal to EX is that big. Again my opinion. You feel it is big. That's your opinion. I can accept that as thats your experience. It's no more valid or invalid than mine. Many players have stated the recent trials we've gotten are a step up from the norm which I'd agree.
XIV plays itself. Ok hop into any dungeon and sit the controller down/M&K down n see how far you get. A game playing itself is a game that has auto combat which xiv doesn't have. Again that's factual. N don't try to use the "you know what I meant" bs.
XIV in fact does have gradual difficulty over years of a span. Compare AAR Titan to the likes of EW Barb and tell me things haven't gotten progressively difficult. Let's not even use that. I wouldn't say Extreme requires you need to be 100% "on" either but again that's personal experience difference between us. That is OK.
Have to beat the game for remotely difficult content. As per their goal of trying to be more accessible (for better or worse). I've seen some say they like the current normal difficulty. Ive seen others say it's to easy. No one group is correct as once again it's personal experience.
What FF game doesn't go from Epic high to more dull lows? This isn't even a CBU3 problem.
Rpg elements are completely gone. Also a false statement just of the fact you say "completely". Them being not as prevalent doesn't mean they're gone completely.
If we break down most FF games they are indeed watching fetch simulators with heaps of cutscenes.
Gil is worthless according to who? The person with 500mil? Sure. The person who isn't as well off I bet 9 times out of ten would never make that claim but would you look at that, personal experience is what makes that differ for folks.
I'll easily say XIVs overworld could use some changes cause outside of unlocking flying there isn't much incentive to go explore. So I'll agree there.
I see this constant exposition point from a few key folks here and honestly I don't see it. It's generally a case of expounding on new info as it relates to what we already know. Most FFs are dialogue heavy so this is not new. Again my opinion
Half baked systems. Hell I want them to make Squads a relevant thing again so I can run Trusts with them instead of the Scions (no shade to em). Sucks that they've been touched in eons. Same for a few other things so I can partially agree there too.
Highs n lows I can't really say much on as I can't think of a FF game that straddles a nice line. Every one I've played has at least one part of just not feeling but (yes beat to death point) that's a personal experience thing.
I don't expect you or anyone to say they're having the greatest time. If you aren't then you aren't n that's fine. That's why I've said here that maybe XVI isn't for those folks not having a good time. I've never once claimed CBU3 is perfect and have shared my issues before. They just aren't as constant and seemingly game dooming as other people's issues are.
Oh at no point have I ever told someone they can't criticize CBU3 or they can only do at a specific time or whatever. Even in your "gotcha" post of my history I ask, keyword ASK why they don't take XVI feedback to a XVI dedicated space.
Last edited by IkaraGreydancer; 06-28-2023 at 11:02 AM.
You say I'm speaking in bad faith yet youre the one here clowning (like you always do when you're addressing me). Am I not suppose to address what's been said? Is that not the point of the discussion forums? I'm betting you didn't even read anything lol It's interesting that when I address points it seen as some bad thing but if someone who fully agreed with you did it that wouldn't be the case.
But I'm the one not speaking in good faith. Gotcha
That's what cracks me up about some of these folks, lol. Them saying they're going to block or ignore you is all theater. Realistically they need to keep you unblocked because they need to see what you're saying so they can argue with you.
I've got about half a dozen posters blocked on this forum and it's quite nice to not have to argue with them any more. I just skip over.
"What FF game doesn't go from Epic high to more dull lows? This isn't even a CBU3 problem."
The only other FF game that is a MMO is XI, and so vastly different from XIv that can't even compare.
The difficulty leap from the 8 man content at normal Duty Finder raid to Extreme Trials is really steep. Of course, a veteran raider might have that perception a bit muddled, but put yourself on a beginner's shoes. Not even a beginner at the game, but someone that is considering a harder content type for the first time.
What bothers me is that there is no way to practice for that other than just jumping in the content itself and failing over and over until you get it. It is what it is, but is daunting, especially if you're a Party Finder raider and is not playing among friends.
It won't help either that the game doesn't explain what weaving is, or what the recurring advanced telegraphs mean, like enumeration, flare markers, double tankbusters, 'Limit Cut'. All of those are the ones we see constantly and yet the only way to know them is failing at them, on top of the unique mechanics from each encounter. The game doesn't even explain, for example, that a healer's ability is not considered healing magic because only spells are 'magic', despite the abilities looking really magical in a visual sense.
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