Quote Originally Posted by TheDecay View Post
[*]Unchallenging dungeons, normal raids, and alliance raids
Not sure if normal should be "challenging" by most/all player's definitions.

Quote Originally Posted by TheDecay View Post
[*]Crafting and gathering stripped of their complexity
It's just enormous time sinks doing brain-dead actions. For me, it looks like FF14 expansions are intended to be played on the first and last patch, possibly with scrip gear to avoid all the time sinks and whatnot. Marketboard mass crafters are likely happy though

Quote Originally Posted by TheDecay View Post
[*]Manderville relics
I grinded few old relics but only because of their looks. Not really see a value in having some elaborate grind for weapons that usually have generic to moderate looks... maybe if Manderville weapons would be something more...


Quote Originally Posted by TheDecay View Post
Meanwhile to play a CBU3 game like FF14 or FF16 is to be insulted by the developers as they put baby guardrails all over the game.
There is a very limited audience for hard competitive content and it brings a rather harmful meta-driven approach to the game.