People describe old iPhones as "obsolete" despite them still being perfectly capable for basic web browsing, music, texting, and calling. Trying to be pedantic about what a word means when everyone on the forums know that "obsolete" does not mean literal, complete obsoleteness but rather a severe reduction in its usefulness and supplantation by other roles is a bad-faith argument. It's a neat trick to pull off - to make it seem like you have a point, but really it's just a pointless tangent into what "obsolete" means.I'm not trying to argue that healing design is a great place and doesn't need help.
I'm pointing out that there is still a use for healers in the game. For healers to be obsolete, they would have to be completely useless across the entirety of the game for all players regardless of skill level.
They are not obsolete. That is being said in bad faith.
Dealing with bad-faith forum posters who tell you to quit or say your concern is in the minority:Be firm but polite, recognize their tactics and don't fall into their traps.
- Do not engage in their bad-faith attacks.
- Warn others of their bad-faith if they have a long history of it.
- Continue the productive conversation and silently report them for personal attacks.
GoW sold way more copies than FF16. It proves that the appetite for games that challenge you, even in its normal difficulty, exists.Not sure if normal should be "challenging" by most/all player's definitions.
It's just enormous time sinks doing brain-dead actions. For me, it looks like FF14 expansions are intended to be played on the first and last patch, possibly with scrip gear to avoid all the time sinks and whatnot. Marketboard mass crafters are likely happy though
I grinded few old relics but only because of their looks. Not really see a value in having some elaborate grind for weapons that usually have generic to moderate looks... maybe if Manderville weapons would be something more...
There is a very limited audience for hard competitive content and it brings a rather harmful meta-driven approach to the game.
Should there be accessible options, totally. That's why they made those accessibility rings which I thought was a clever way to add difficulty options into the game that other developers should learn from.
But why is the base game in FF16 so unchallenging that there is little to no thought required? Even Hard mode is barely a challenge outside of one or two hunts. You already have the accessibility rings so why does the base game also need to be easy?
And back in FF14, the only semblance of challenge in the past 6 years in solo instances in FF14 is probably In From the Cold, and only if you did not know how aggro and LoS worked in this game. Many players only play FF14 for the MSQ, yet the gameplay is extremely unchallenging and boring. Over the years, I have known plenty of people who did not get to the endgame because they were too bored out of their minds while doing the MSQ. And yet, the game keeps adding stuff like Very Easy option for solo instances. For every 1 person who stuck with the MSQ, there are 4 who tried it and quit because it was the most boring thing they've played in their lives. Isn't the MSQ supposed to the main attraction of this game? Then why is it so boring and uninteresting on a gameplay level?
Respect your players and add some spice. They can handle it.
Dealing with bad-faith forum posters who tell you to quit or say your concern is in the minority:Be firm but polite, recognize their tactics and don't fall into their traps.
- Do not engage in their bad-faith attacks.
- Warn others of their bad-faith if they have a long history of it.
- Continue the productive conversation and silently report them for personal attacks.
Well despite some flaws I am enjoying FF16 and still enjoy FF14 so... yeah... take that... capatalisim?
Last edited by Hurlstone; 06-29-2023 at 12:32 PM.
I don't think the "Very Easy" mode should be gone with, for the sake of people who can't play well, but want to see the story...GoW sold way more copies than FF16. It proves that the appetite for games that challenge you, even in its normal difficulty, exists.
Should there be accessible options, totally. That's why they made those accessibility rings which I thought was a clever way to add difficulty options into the game that other developers should learn from.
But why is the base game in FF16 so unchallenging that there is little to no thought required? Even Hard mode is barely a challenge outside of one or two hunts. You already have the accessibility rings so why does the base game also need to be easy?
And back in FF14, the only semblance of challenge in the past 6 years in solo instances in FF14 is probably In From the Cold, and only if you did not know how aggro and LoS worked in this game. Many players only play FF14 for the MSQ, yet the gameplay is extremely unchallenging and boring. Over the years, I have known plenty of people who did not get to the endgame because they were too bored out of their minds while doing the MSQ. And yet, the game keeps adding stuff like Very Easy option for solo instances. For every 1 person who stuck with the MSQ, there are 4 who tried it and quit because it was the most boring thing they've played in their lives. Isn't the MSQ supposed to the main attraction of this game? Then why is it so boring and uninteresting on a gameplay level?
Respect your players and add some spice. They can handle it.
But I would love if the hard modes had actual rewards behind them, or that even being part of an achievement "beat every <insert expansion/zone/etc> MSQ duty on hard" with a completion prize, which could potentially be completed through the New Game+.
I agree that Very Easy should not be removed. My point is that, since there's a Very Easy mode, the solo instances should be harder/more interesting than what they currently are. Especially the RP instances where you have only 3 relevant buttons to use across 2 whole minutes.I don't think the "Very Easy" mode should be gone with, for the sake of people who can't play well, but want to see the story...
But I would love if the hard modes had actual rewards behind them, or that even being part of an achievement "beat every <insert expansion/zone/etc> MSQ duty on hard" with a completion prize, which could potentially be completed through the New Game+.
In From the Cold showed that they are capable of making something interesting if they tried. The shame is that they do not do this more often.
Dealing with bad-faith forum posters who tell you to quit or say your concern is in the minority:Be firm but polite, recognize their tactics and don't fall into their traps.
- Do not engage in their bad-faith attacks.
- Warn others of their bad-faith if they have a long history of it.
- Continue the productive conversation and silently report them for personal attacks.
I just wish I could see shit half the time. So many particle effects, that's the only time I take damage. 'Cause I can't see wtf is even going on to dodge it. lol
Anyone else feel like they should re-title FF16 as Final Fantasy Rising: Revengence? lol
Take pieces of lore from main franchise based around a different game genre to make faster paced action game with a few over the top boss battles, impressive visuals, and a solid soundtrack.
Also both games have a notable dog...
Just need an over the top battle against a human brawler who's abilities defy logic and limits... which can be easily remedied with a DLC where you fight Godbert Manderville. Phase 1 in his dapper suit only to strip down to his undies for Phase 2 where reality says "i'm out" and all hell breaks loose as he proceeds to suplex a doomtrain on top of you...
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