I've never been here to gatekeep anyone out of their own opinions, so tier away to your heart's content. The link to the radar graph generator I used is buried somewhere in this thread too, if you wanted that.
1. A lot of jobs already have 2 GCD's counted because of the allowance we made for hard crowd control
2. Sustained damage has been exhaustively addressed in this thread. The impact of DPS is impossible to calculate and therefore impossible to fairly rank. Too many factors are in play (to include map selection, for example) and there isn't a good way to implement equal controls for all of them. Even if we take theoretical "striking dummy" maximums, the calculus for available damage in a minute is drastically different if you save even one or two buttons for burst windows vs dumping everything on cooldown for max sustained damage. If people are having issues with the order that we're putting burst combos in, imagine the uproar for DPS rotations. I extend to you the same offer as I did to everyone else: figure out a fair and quantifiable system for measuring it, and I'll gladly implement it.
3. GNB as 3 graphs has been suggested, yes
Everything you said about MNK has already been considered and controlled for. It's there in plain writing in the rubric breakdown. The damage numbers are the damage numbers, if I break the rules to give MNK a higher grade than it actually scored then there's no point in this exercise. Crowd control available in a minute is the same way, and we've already counted Meteodrive on a triple value due to it being unblockable/uncleansable. The Thunderclap shields don't exactly add up to millions of value, and MNK was already awarded a free point in DEF just for Riddle of Earth existing.
SCH is Value Engine The Job, and suffers from many of the same problems as BRD--ie, it requires win-more conditions to really operate and breathe. Hate to break it to you, but if we start awarding points for buffing and sustained damage, SCH is likely to gain more grade out of it than BRD.


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