Quote Originally Posted by Myrha_Lhlalheva View Post
If the monk combo is wrong I will gladly take your input in correcting it. Not sure how it's a freely available option to "just don't get hit kekw", between Six-sided Star and Enlightenment/Meteodrive, but maybe you know something I don't. Remember that we're mathing for theoretical maximums sans counterplay, because that's what we can control for and calculate.
I meant to reply to this as well in my last post, but as I said there is multiple different ways to LB combo as MNK, but I'll give the proper order to one of them using the skills you had for it in the doc.

Rising Pheonix > Enlightenment > Six-Sided Star > Meteodrive > Rising Phoenix > Phantom Rush
Assuming your first Rising Phoenix hits them, it's:
3k+12k+4k+24k+8k+3k+18k = 72k
Sometimes the ending has ping issues though and is better off not being Rising Phoenix'd for the 18k Phantom Rush, so if you don't do that in favor of just raw Phantom Rushing, while also not including the damage of the first Rising Phoenix, it still does 60k damage.
That's just one of the LB combo variations, and usually in my experience you don't have to use it much when your team can follow up to secure the KO; usually I've just done a simple: Quick chat LB ping > Mark Target on point where your team is > raw LB > Rising Phoenix > Six-Sided Star > Phantom Rush = 49k. If your team somehow cannot help you secure this on point after pinging LB and marking target, then your team probably doesn't belong in PvP.