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  1. #16
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Myrha_Lhlalheva View Post







    Single-target Burst
    1 GCD single target burst (henceforth STB) will be graded based on the highest possible burst with up to 3 oGCD’s, with LB’s being eligible for the GCD slot. No bonus damage will be counted from possible AoE. Hard crowd control inherent to the combo will allow an additional GCD to be counted. Indeterminate/repeatable values and DoTs will be counted for a nominal 3 procs. SAM and NIN will each be awarded a baseline of 1 point due to their execution-type LBs.

    AoE Burst
    1 GCD AoE burst (henceforth AoE) will be graded based on possible total potency on 3 targets, with up to 3 oGCD’s. No bonus damage will be counted from weaving in single-target-only abilities. The other rules from STB also apply.

    Mobility
    Mobility will be graded based on distance (in yalms) available per minute, with a half value being applied on mobility that is only valid on one type of target (ally/enemy), and a double value being applied for mobility that requires no target. “Piggybacking” on your target’s movement will not be counted.

    Crowd Control
    Crowd control will be graded on seconds of available crowd control in one minute, with a half value applied for “soft” crowd control (defined as buttons other than Purify are still available), a double value applied for uncleansable crowd control, and a triple value applied for uncleansable and unblockable crowd control. Seconds of AoE crowd control will be counted on a nominal 3 targets affected. Knockback and draw-in effects will be converted on the basis of 5y per second.

    Defense
    Defense will be graded based on total available shield value, total available healing, and/or best effective HP increase available within a single cooldown cycle. AoE mitigation/healing will be counted on a nominal 3 targets affected. Indeterminate/repeatable values and regens will be counted for a nominal 3 procs. Recuperate and Guard will not be counted. PLD, DRK, SGE, and DRG will each be awarded a baseline of 1 additional point due to their invulnerability LBs. AST, MNK, BRD, MCH, and DNC will each be awarded a baseline of 1 additional point due to their indeterminate values.
    I do believe MNK should be higher up in every single category you measured, and put into a league of its own (SS teir). It has a 100 to 0 combo that is very easy to execute and on a short cooldown (think it was slightly nerfed to be a 100 to 5% combo now on squishies, so you can't play by yourself anymore. Need at least one other team mate to accidentally hit the same target as you) so max STB. The phantom rush + riddle bomb is also great AoE pressure, I do think that part is correct in your diagram. The MOB rank I can agree with, but CC should be higher as it can pretty much remove a player from the game for 4-6 seconds with its CC that is mostly unpurifiable (knockback can't be immuned other than predicted with guard, and LB stuns for 2-3 seconds through guard (if it doesn't outright kill you giving an even longer 10 second CC death). It can stun enemies, remove guard, and knock players off objective/crystal during overtime. There isn't a single job in the game that can do all 3 of those things in the same kit. DEF should be a lot higher as well. 3 shields on self and ally, in addition to a 0 - 100% "bring back to life" heal with riddle of earth that also AoEs everyone on an extremely short cooldown for how powerful it is.

    I also think SCH should be in F tier, putting it as high as BRD doesn't seem right with how weak its kit is. BRD at least can put some pressure and escape some setups. SCH is just a sitting duck and relies heavily on player skill rather than the kit itself (you escape set-ups by predicting them and not being positioned anywhere near where they yare about to happen)
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    Last edited by Sinstrel; 06-26-2023 at 06:47 PM.