Theres not much of a point to ranked ngl but thats okay, if people wanna play the lotto i say let em.Especially when in casual matches you are against current crystals and diamonds, who is warming up and die like flies if you have a good team.
True. It doesn't matter if you're have the same people on your team three times in a row. Personally, I don't care about rank and just wander from mode to mode. The only difference for me is that in a ranked game, the wait is prohibitively long to get a set of the same people.
In that same token, id like to see dev resources be shifted tword something thats good for everybody.
Maybe new modes and rewards ect.


I already get the feeling that the developers are greedy for rewards. Well, if they made remakes of the old PvP reward sets, people would be happy. Or... Here somewhere they expressed an idea, I don’t remember who expressed it, about accumulative tokens for improving reward weapons, starting from bronze and above. And this idea sounds very good. Because if someone decides to play loto and makes significant efforts, then the reward should be better, otherwise there is simply no point. Other than running from some players to another in the hope that the other mode will be more dynamic and fun.
Fun needs to be more of a focus rather then whatever it is they're doing now imo lolI already get the feeling that the developers are greedy for rewards. Well, if they made remakes of the old PvP reward sets, people would be happy. Or... Here somewhere they expressed an idea, I don’t remember who expressed it, about accumulative tokens for improving reward weapons, starting from bronze and above. And this idea sounds very good. Because if someone decides to play loto and makes significant efforts, then the reward should be better, otherwise there is simply no point. Other than running from some players to another in the hope that the other mode will be more dynamic and fun.
Rewards are great yes but the way they have it right now needs work.


The main problem is that PvP has always been applied in this game. Considering how much PvE content there is in this game, and given that the main player base is focused on PvE, this is not surprising.
But I think that it would definitely be possible to give players much more, both in terms of rewards and in terms of the system itself, so that the PvP player base expands and becomes better. So far, what we have is crutches, cosmetic changes behind which are still the same emptiness.
And they absolutely need to do something about matchmaking, because right now it's just a disaster. The decision to mix 3-4 ranks seems logical with such a small base, but in practice it does not work well. As a result, we get that one clings to the other, and until rework, the system will limp.
Yeaaaaah.... the pvp devs (if they exist) need to most definitely try a bit harder.The main problem is that PvP has always been applied in this game. Considering how much PvE content there is in this game, and given that the main player base is focused on PvE, this is not surprising.
But I think that it would definitely be possible to give players much more, both in terms of rewards and in terms of the system itself, so that the PvP player base expands and becomes better. So far, what we have is crutches, cosmetic changes behind which are still the same emptiness.
And they absolutely need to do something about matchmaking, because right now it's just a disaster. The decision to mix 3-4 ranks seems logical with such a small base, but in practice it does not work well. As a result, we get that one clings to the other, and until rework, the system will limp.
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