

I've already agreed that it should be more in line with the way golden weapons were handled in OW so as to allow anyone to get them eventually.To be fair, making them available only at Diamond+ is kind of a gut punch for many. I was genuinely hoping when they announced such currency that it would be like Wolf Collars, reaching down to Bronze so even a consistent Bronze player could see an Augmentation item after multiple seasons.
This may be a reach but chances are we are getting such peanut improvements from the JP playerbase being generally active in PvP Ranked regardless and mayhaps they are also apathetic to the reward structure - which tends to prompt no or minimal response by japanese gamedevs if their "core user base" isn't asking for things.
I may also be talking out of my ass right now, I don't know. Just a guess. Anyone here proficient in japanese or know how to translate it and see how their PvP forum looks like?
It would not be surprising if that was the case. They handled many game breaking issues the same way in XI. The NA players would complain perpetually upon finding it then eventually it would hamper a JP group and suddenly it needs to be addressed.
You could ask that guy who accused you and the rest of the top 100 across all seasons of win trading/minion-ing. He was livin' life over there for a hot minute.
If you have played with any of the player base you know this isn't true. It's always jump in even though I'm rusty or unready or forgot my keybinds/job playstyle. If there was no need to warm up then why does each and every player do it prior to entering their respective game including, by the way, pro gamers?
We've already hashed that out over and over. Pretty much everyone without exception can agree the rewards in most of FFXIV suck and need an adjustment. PVP just shines brighter than most of the content in this respect. Feeling challenged and stressed are not the same. The issues with ranked being "Role Agnostic", as your favorite forum member coined it, is that they aren't in fact. Yes, it is possible to win with any combo versus any combo but not when the player skill is dead even. And since sometimes you get pooped on with all "Support DPS" vs BLM WHM WAR DRG NIN or similar uphill battles You can't ever really say it's a reasonably fair fight. This season's match making in particular has been atrocious. You will get a team where three players barely register as warm bodies and just continue to get those same people over and over again. In the end everything that can be counted wrong with CC in general and even FL can be attributed to a lack of understanding, moderation, or motivation to continue to iterate in a reasonable manner to move the game modes toward a better state of being. Adding rewards can certainly garner more activity but if you're basically just playing the lottery and praying to hit it big, you're throwing your money away or in this case time. Seasons one through three it would not have been unreasonable for anyone to get to crystal because it was just about playing your best and putting in reps. The sorting was set up to keeps you close to 50/50. I would love to see the win percentage info because there are people capping 500 and up wins and bouncing between diamond 2 and platinum 4. But hey we can't see that because it might hurt someone's feelings.
1. i have played with enough people to know that casual and ranked are literally the same thing, you REALLY don't need a warmup for something that is literally 10% you and 90% rng based
2. Yeah we did hash that out and im glad we are on the same page regarding this for the most part.


Especially when in casual matches you are against current crystals and diamonds, who is warming up and die like flies if you have a good team.
True. It doesn't matter if you're have the same people on your team three times in a row. Personally, I don't care about rank and just wander from mode to mode. The only difference for me is that in a ranked game, the wait is prohibitively long to get a set of the same people.
Theres not much of a point to ranked ngl but thats okay, if people wanna play the lotto i say let em.Especially when in casual matches you are against current crystals and diamonds, who is warming up and die like flies if you have a good team.
True. It doesn't matter if you're have the same people on your team three times in a row. Personally, I don't care about rank and just wander from mode to mode. The only difference for me is that in a ranked game, the wait is prohibitively long to get a set of the same people.
In that same token, id like to see dev resources be shifted tword something thats good for everybody.
Maybe new modes and rewards ect.


I already get the feeling that the developers are greedy for rewards. Well, if they made remakes of the old PvP reward sets, people would be happy. Or... Here somewhere they expressed an idea, I don’t remember who expressed it, about accumulative tokens for improving reward weapons, starting from bronze and above. And this idea sounds very good. Because if someone decides to play loto and makes significant efforts, then the reward should be better, otherwise there is simply no point. Other than running from some players to another in the hope that the other mode will be more dynamic and fun.
Fun needs to be more of a focus rather then whatever it is they're doing now imo lolI already get the feeling that the developers are greedy for rewards. Well, if they made remakes of the old PvP reward sets, people would be happy. Or... Here somewhere they expressed an idea, I don’t remember who expressed it, about accumulative tokens for improving reward weapons, starting from bronze and above. And this idea sounds very good. Because if someone decides to play loto and makes significant efforts, then the reward should be better, otherwise there is simply no point. Other than running from some players to another in the hope that the other mode will be more dynamic and fun.
Rewards are great yes but the way they have it right now needs work.


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