Quote Originally Posted by Shurrikhan View Post
I'd probably keep the single display number, personally, but damage segmentation under the hood at least would go a long way to averaging out crits, so long as guaranteed crit abilities still applied to each hit within the affected action.

The only --very minor / presently irrelevant-- downside to that would be that Crit would increasingly act as just Determination in what few potential contexts chance burst damage could matter in the future (e.g., in PvP and on enemies with low TTK HP thresholds, like T4 Knights' physical absorb breaking causing them to be stunned).
You could streamline segmented damage across all jobs, then create a UI option that shows you total damage or individual damage. Each hit would still appear in the log.

Tales of Graces displayed the total damage you dealt in a combo, for example, which could be a UI option for multihit attacks in Final Fantasy. This is a bit of a silly example of Tales of Grace's UI display, but it was a better quality option than the alternative.