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  1. #11
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Though some skills could stand to be multiple hits just to lower the crit variance
    The funniest part is that they already have the technology to do this, they're just stuck on the big potency burst hit design. Look at this:



    And then they do this:



    Note how they both say "threefold attack".

    It would immediately solve so many issues with the big crit swings that are causing issues at the moment if they just used the same damage splitting they used on Dream within a Dream. Just look at the animations on some skills, Double Down could be a 3-hitter (Swing, swing, boom), Hyosho Ranryu could be a 2-hit, it would be the quickest way to solve potency bloat until they ever decide to scrap the 2 minute burst meta.

    Quote Originally Posted by Shurrikhan View Post
    That said, the non-offensive utility is a worthwhile question, not just because of how wide a spread its value might take but also... how we could even create a non-offensive means these days for that value that wouldn't seem gimmicky and/or done to death?
    I'm more concerned about the weighting they use to balance non-offensive utility in relation to damage potential. RDM is currently suffering really hard from this weighting, meanwhile, MNK and RPR have non-offensive utility that don't even seem to be weighted at all, so NIN will probably also have no weighting in the end. Some decisions the dev team makes is really baffling to me tbh.
    (7)
    Last edited by Aravell; 06-25-2023 at 07:04 PM.